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Collaboration: Street Fighter
Name: Fire Striker
Element: Fire
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x9

Awakening
Levels:

 
Stat Base
HP 9,390
Attack 801
Defense 549
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Attack Power of ally monsters by 33%.

1/6
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Damage +5%
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.7*{ATK}

1/5
Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance.
(Reusable in 3 turns)
Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
Additional
Attack
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 6.1*{ATK}

1/1
Attack is the Best Form of Defense (Passive)
When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, removes 1 harmful effect and counterattacks with [Iron Uppercut]. [Automatic Effect]
 
Skill
Effects:
Self
Effect
Cleanse
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 523
Date Monster Skill Change
05/29/2024 Douglas
Douglas
S2
Iron Uppercut
Iron Uppercut
[Mach Punch] will be activated in succession with a 30% chance 50% chance
01/27/2022 Douglas
Douglas
S3
Attack is the Best Form of Defense (Passive)
Attack is the Best Form of Defense (Passive)
[Effect added] Removes one of your harmful effects if you receive the enemy's attack that lands as a Glancing Hit
06/28/2021 Douglas
Douglas
S3
Attack is the Best Form of Defense (Passive)
Attack is the Best Form of Defense (Passive)
[Passive activation condition eased]
Eased the Attack Power condition that increases the chance of landing a Glancing Hit
01/15/2021 Douglas
Douglas
S2
Iron Uppercut
Iron Uppercut
Increased the damage by 11%
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