Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance.
(Reusable in 3 turns)
Triple Crush
Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike.
(Reusable in 4 turns)