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Name: Dark Onmyouji
Element: Dark
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x10

Awakening
Levels:

 
Stat Base
HP 11,040
Attack 582
Defense 659
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Accuracy of ally monsters by 41%.

1/7
Burning Soul
Attacks the enemy and removes one beneficial effect with a 50% chance.
Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +10%
Effect Rate +15%
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/4
Karma
Attacks the enemy target to remove 1 beneficial effect, and suppresses the target (boss excluded) for 2 turns. Additionally increases your Attack Bar by 100% after using a skill. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time.
(Reusable in 4 turns)
Damage +10%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Remove
Buff
Increase
ATB
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 5.4*{ATK}

1/2
Curse of Death
Grants the Curse of Death on the enemy target, excluding the boss, that cannot be removed to inflict damage by 25% of the target's MAX HP each and disturbs the HP recovery for 4 turns. The enemy defeated by this attack cannot be revived during battle, and this effect cannot be applied to two or more at the same time. The effect disappears when the caster dies.
(Reusable in 5 turns)
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Anti-Revive
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 1,248
Date Monster Skill Change
05/30/2022 Douman
Douman
S2
Karma
Karma
[Effect added] Increases your Attack Bar by 100% after using a skill
03/30/2022 Douman
Douman
S3
Curse of Death
Curse of Death
Cannot recover HP while the Curse of Death is granted

(Can change the amount of HP through skills that change the HP ratio)
11/29/2021 Douman
Douman
S2
Karma
Karma
[Effect added] Removes the targeted enemy's 1 beneficial effect
(Removes a beneficial effect first and then suppresses the target)
11/29/2021 Douman
Douman
S3
Curse of Death
Curse of Death
[Effect added] The target defeated by Curse of Death cannot be revived during battle
06/28/2021 Douman
Douman
S2
Karma
Karma
(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time
(To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time
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