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Name: Fire Sky Surfer
Element: Fire
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x11

Awakening
Levels:

 
Stat Base
HP 9,390
Attack 769
Defense 582
Speed 104
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Resistance of ally monsters in the Arena by 55%.

1/5
Cutback Blow
Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance.
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Absorb
ATB
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/6
Impulse Gun
Attacks the enemy, increases the target's skill cooldown time by 1 turn and absorbs the Attack Bar by 30% with a 75% chance each. In addition, decreases your skill cooldown time by 1 turn if you successfully increased the skill cooldown time.
(Reusable in 4 turns)
Damage +10%
Effect Rate +10%
Damage +15%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Increase
Cooltime
Single
Target
Absorb
ATB
Reduce
Cooltime
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 5.4*{ATK}

1/3
Plasma Bomb
Installs a bomb that detonates after 1 turn on the enemy target and increases the skill cooldown time by 1 turn. Afterwards, installs a bomb that detonates after 2 turns on all remaining enemies.
(Reusable in 5 turns)
Damage +20%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
AOE
Increase
Cooltime
No
Damage
 
Scales With: ATK
 
Multiplier Formula: 4.5*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 879
Date Monster Skill Change
05/30/2023 John
John
S3
Plasma Bomb
Plasma Bomb
[Effect added] Increases the skill cooldown of the selected enemy target by 1 turn
01/27/2022 John
John
S2
Impulse Gun
Impulse Gun
Increases the skill cooldown time and absorbs Attack Bar with a 50% 75% chance
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