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Collaboration: Assassins Creed
Name: Water Mercenary Queen
Element: Water
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x12

Awakening
Levels:

 
Stat Base
HP 9,555
Attack 670
Defense 670
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Accuracy of ally monsters with Water attribute by 55%.

1/7
Amputate
Attacks the enemy 2 times to decrease the enemy's Defense for 2 turns with a 20% chance each.
Damage +5%
Damage +5%
Effect Rate +5%
Damage +5%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.9*{ATK} x2

1/5
Axe Strike
Attacks the enemy 3 times to inflict Continuous Damage for 2 turns and decrease its Attack Bar by 20% with a 50% chance each.
(Reusable in 4 turns)
Damage +5%
Damage +15%
Effect Rate +20%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Decrease
ATB
 
Scales With: ATK
 
Multiplier Formula: 1.8*{ATK} x3

1/3
Might of the Mercenary (Passive)
Grants up to 3 effects of Might of the Mercenary according to your stats when the battle begins. (Attack Power: Increases the damage dealt to enemies by 100%, Defense: Decreases the damage received from enemies by 30%, Attack Speed: Removes 1 beneficial effect granted on the enemy with a 50% chance) [Automatic Effect]
Effect Rate +5%
Effect Rate +15%
 
Skill
Effects:
Increase
Damage
Self
Effect
Decrease
Damage
Single
Target
Remove
Buff
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 152
Date Monster Skill Change
05/28/2025 Brita
Brita
S3
Might of the Mercenary (Passive)
Might of the Mercenary (Passive)
Fixed an issue where the skill icon of the passive skills with a [damage increase] effect appeared before dealing damage.
03/27/2024 Brita
Brita
S3
Might of the Mercenary (Passive)
Might of the Mercenary (Passive)
Fixed an issue where the beneficial effect removal effect does not apply to the skill level-up's harmful effect activation rate
09/26/2023 Brita
Brita
Awakening Effect Changed Increases the Resistance by 25% Increases the Accuracy by 25%
03/28/2023 Brita
Brita
S2
Axe Strike
Axe Strike
[Effect added] Decreases the Attack Bar by 20% with a 50% chance
03/28/2023 Brita
Brita
S3
Might of the Mercenary (Passive)
Might of the Mercenary (Passive)
[Passive Activation Condition Mitigated]

The required condition for your stats to activate the passive effect when the battle begins mitigated
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