Select a monster to see teams where monster is used in defenses and/or counters.
Name: Sadiel and Zeryah
Element: Wind
Archetype: Support
Family: Twin Angels
Natural Stars:
 
Stat Base
HP 11,040
Attack 703
Defense 703
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 40%
Accuracy 0%
Leader Skill:
Increase the Defense of ally monsters by 33%.

1/5
Horn of Charge
Increases the ally target's Attack Bar by 15%.
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Increase
ATB
Single
Target

1/5
Horn of Cheer
Grants Immunity on all allies for 1 turn.
(Reusable in 5 turns)
Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
AOE

1/5
Horn of Initiation
Increases all allies' Attack Speed for 2 turns.
(Reusable in 5 turns)
Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
AOE


1/5
Aim Shot
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Decrease
ATB
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/5
Scatter Shot
Attacks all enemies to stun for 1 turn with a 50% chance.
(Reusable in 5 turns)
Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
AOE
 
Scales With: ATK
 
Multiplier Formula: 2.8*{ATK}

1/5
Charge Shot
Attacks all enemies to remove all beneficial effects and decreases the Attack Speed for 2 turns.
(Reusable in 5 turns)
Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
AOE
 
Scales With: ATK
 
Multiplier Formula: 4.2*{ATK}
Sorry, no defenses or counters have been entered for the searched criteria.

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Sorry, no defenses or counters have been entered for the searched criteria.

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