Select a monster to see teams where monster is used in defenses and/or counters.
Name: Fire Hacker
Element: Fire
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x11

Awakening
Levels:

 
Stat Base
HP 10,545
Attack 604
Defense 670
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Defense of ally monsters in the Arena by 44%.

1/6
Scan
Attacks the enemy to leave the Branding effect for 2 turns with a 50% chance.
Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/7
Virus
Attacks all enemies 4 times. Each hit has a 50% chance to grant one of the following effects for 2 turns: Decrease Defense, Decrease Attack Speed, or Beneficial Effects Blocked.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
AOE
 
Scales With: ATK
 
Multiplier Formula: {ATK} x4

1/1
Malware (Passive)
Removes 1 beneficial effect granted on the enemy with a 50% chance on each attack. In addition, every time an enemy (boss excluded) gains a turn, its HP is reduced by 4% for every harmful effect granted on the enemy. This effect does not accumulate. [Automatic Effect]
 
Skill
Effects:
Remove
Buff
HP
reduction
No
Damage
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 57
Date Monster Skill Change
08/27/2025 7R1X
7R1X
S3
Malware (Passive)
Malware (Passive)
(As-is) Removes 1 beneficial effect granted on the enemy with a 50% chance on each attack. In addition, every time an enemy (boss excluded) gains a turn, its HP is reduced by 4% for every harmful effect granted on the enemy. [Automatic Effect]
(To-be) Removes 1 beneficial effect granted on the enemy with a 50% chance on each attack. In addition, every time an enemy (boss excluded) gains a turn, its HP is reduced by 4% for every harmful effect granted on the enemy. This effect does not accumulate.[Automatic Effect]
07/20/2025 7R1X
7R1X
S3
Malware (Passive)
Malware (Passive)
[Percentage changed] Whenever an enemy gains a turn, it's HP is reduced by 3% 4% for each harmful effect granted on the target.
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