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Fusion:
Name: Wind Centaur Knight
Element: Wind
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x10

Awakening
Levels:

 
Stat Base
HP
8,235
Min 4,605
15,315 Max
Attack
736
Min 318
1,098 Max
Defense
527
Min 307
900 Max
Speed
103
Min 86
126 Max
Crit Rate
15%
Min 15%
30% Max
Crit Damage
50%
Min 50%
50% Max
Resistance
15%
Min 15%
40% Max
Accuracy
0%
Min 0%
25% Max
Skill-ups to Max
10
Min 4
18 Max
Game Mechanics:

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1/5
Piercing Rush
Attacks the enemy to stun for 1 turn with a 30% chance. The damage increases according to your Attack Speed.
Damage +5%
Damage +5%
Effect Rate +20%
Damage +20%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and SPD
 
Multiplier Formula: {ATK}*({SPD} + 190)/85

1/7
Triple Spear Strike
Attacks the enemy 3 times. Each hit leaves a Branding effect for 2 turns with a 50% chance and decreases its Attack Speed for 2 turns with a 20% chance.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +20%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.9*{ATK} x3

1/1
Spear of Tenacity (Passive)
Increases the damage dealt in proportion to the enemy’s MAX HP. Increases the damage dealt to enemies by 50% in boss battles. [Automatic Effect]
 
Skill
Effects:
Increase
Damage
Self
Effect
Increase
Damage
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 38
Date Monster Skill Change
11/24/2025 Pholus
Pholus
S3
Spear of Tenacity (Passive)
Spear of Tenacity (Passive)
[Effect changed]
The damage mechanics have been improved to deal more damage to bosses.
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