Stat | Base |
---|---|
HP | 9,720 |
Attack | 769 |
Defense | 560 |
Speed | 101 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 40% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
Contribute your notes on Discord today! |
Date | Monster | Skill | Change |
---|---|---|---|
03/30/2025 |
![]() Conrad |
S3
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Fixed an issue Auto Mode where the skill targeted enemies not under the Threat state, even when a Threat target was available |
01/24/2025 |
![]() Conrad |
S2
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Fixed an issue where the skill would not activate properly when used |
09/26/2023 |
![]() Conrad |
Awakening Effect Changed | Increases the Critical Rate by 15% Increases the Resistance by 25% |
09/26/2023 |
![]() Conrad |
S3
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(As-is) Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportional to your level on all allies for 2 turns to absorb damage. (To-be) Changes the HP ratio and harmful effects with the enemy (boss excluded) and the ally with the lowest HP and increases the Attack Bar of all allies by 20%. |
09/26/2023 |
![]() Conrad |
S2
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[Effect added] Recovers the HP of 2 allies with the lowest HP status (one of two allies can be yourself) by 10% of your MAX HP after attacking |
09/28/2020 |
![]() Conrad |
S3
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Skill Power-up: Damage increased shield amount increased |
09/28/2020 |
![]() Conrad |
S3
![]() |
Increased the shield amount by 50%
[Skill changed] (Before) Attacks an enemy, reviving 1 ally Monster with 30% HP if the enemy is eliminated by this attack. If there is no revivable ally on the field, all allies will receive a damage absorbing shield for 2 turns. The amount of absorption differs according to your Monsters level. (Changed to) Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage. |
09/28/2020 |
![]() Conrad |
S2
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Increased the damage by 25% |
09/28/2020 |
![]() Conrad |
S1
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[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation) |
10/29/2019 |
![]() Conrad |
S2
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Cooldown time decreased by 1 turn (4 turns 3 turns) |
12/20/2018 |
![]() Conrad |
S3
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[Necropolis] If your ally Monster got stolen by Ancient Lich King's (Imprison Soul) skill and got defeated from [Trade] skill when you don't have any allies to revive, a shield will be created on all allies for 2 turns. |
01/28/2016 |
![]() Conrad |
Leader Skill Added | The Attack Speed of ally Monsters will be increased by 19% |
04/13/2015 |
![]() Conrad |
S3
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[Effect added] The skill will now grant all allies a shield for 2 turns if there is no revivable ally on the field. |
04/13/2015 |
![]() Conrad |
S3
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Cooltime has been reduced by 1 turn. |
04/13/2015 |
![]() Conrad |
S3
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Damage has been increased by 7%. |
01/30/2015 |
![]() Conrad |
S3
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Damage increased by 26% / Cooltime decreased by 1 / Revives and increases the ally's HP by 20% 30% if the enemy's killed |
01/30/2015 |
![]() Conrad |
S2
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Damage increased by 25% |