Select a monster to see teams where monster is used in defenses and/or counters.
Name: Elephas
Element: Wind
Archetype: Defense
Family: Beetle Guardian
Natural Stars:
 
Stat Base
HP 11,370
Attack 571
Defense 812
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 25%
Game Mechanics:

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Leader Skill:
Increase the Defense of ally monsters by 50%.

1/7
Horn of Gaia
Attacks the enemy to remove 1 beneficial effect with a 50% chance. This attack will deal more damage according to your Defense.
Damage +5%
Damage +5%
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +20%
 
Scales With: ATK and DEF
 
Multiplier Formula: 1.8*{ATK} + 2.7*{DEF}

1/6
Majestic Tide
Recovers your HP and the HP of the ally with the lowest HP ratio, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 1 turn with a 50% chance.
(Reusable in 4 turns)
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +20%
Cooltime Turn -1
 
Scales With: DEF
 
Multiplier Formula: 3.6*{DEF}

1/2
Eternal Carapace
Increases the Attack Power of all allies for 2 turns and defends all allies excluding yourself for 1 turn. Receives half of the damage inflicted on the defended target while making the damage 0 for the defended target and counterattacks the enemy target.
(Reusable in 4 turns)
Cooltime Turn -1
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 13
Date Monster Skill Change
07/20/2025 Elephas
Elephas
S2
Majestic Tide
Majestic Tide
(As-is) Recovers your HP by 20%
(To-be) Recovers your HP and the HP of the ally with the lowest HP ration by 20%.
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