Select a monster to see teams where monster is used in defenses and/or counters.
Name: Herne
Element: Water
Archetype: Support
Family: Dryad
Natural Stars:
 
Stat Base
HP 10,710
Attack 538
Defense 725
Speed 104
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the Defense of ally monsters in Guild Content by 33%.

1/5
Flower Growing
Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Absorb
ATB
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/5
Honey Bee Friends
Honey bees will transfer all harmful effects granted on the allies to the target enemy. Recovers HP of all allies by 15% afterwards.
(Reusable in 4 turns)
Recovery +5%
Recovery +10%
Recovery +10%
Cooltime Turn -1
 
Skill
Effects:
Transfer
Debuff
AOE
Heal

1/6
Tree of Loss
Attacks the enemy to decrease the Attack Bar by 50%, weakens the Defense for 3 turns and puts the target in Oblivion state for 3 turns. Passive skills aren't activated in Oblivion state.
(Reusable in 5 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Decrease
ATB
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.3*{ATK}
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