Select a monster to see teams where monster is used in defenses and/or counters.
Name: Mara
Element: Dark
Archetype: Attack
Family: Amazon
Natural Stars:
 
Stat Base
HP 7,740
Attack 911
Defense 384
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the Attack Power of ally monsters in Guild Content by 21%.

1/6
Accurate Shot
Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
 
Skill
Effects:
Increase
Attack Critical Chance
Self
Effect
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 2.9*{ATK} + 0.06*{Target MAX HP}

1/6
Poison Arrow
Fires two magical arrows, with each hit having a 40% chance to disturb the enemy's HP recovery for 2 turns. The enemy can't be revived if the enemy is killed with this skill.
(Reusable in 4 turns)
Effect Rate +5%
Damage +10%
Effect Rate +10%
Effect Rate +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Anti-Revive
On Death
 
Scales With: ATK
 
Multiplier Formula: 2.7*{ATK} x2

1/5
Soul Crush
Disturbs HP recovery for 2 turns with arrows that destroy the enemy's soul. The enemy can't be revived if the enemy is killed with this skill.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Anti-Revive
On Death
 
Scales With: ATK
 
Multiplier Formula: 8.2*{ATK}
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