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Name: Water Fairy
Element: Water
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x12

Awakening
Levels:

 
Stat Base
HP 8,235
Attack 483
Defense 615
Speed 103
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Resistance of ally monsters by 20%.

1/8
Aqua Hurricane
Attacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn with a 20% chance.
Effect Rate +5%
Damage +10%
Effect Rate +5%
Damage +10%
Effect Rate +5%
Damage +10%
Effect Rate +25%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.2*{ATK} x3

1/6
Purify
Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.
(Reusable in 3 turns)
Recovery +5%
Recovery +5%
Recovery +10%
Recovery +10%
Cooltime Turn -1
 
Skill
Effects:
Heal
Single
Target
Cleanse
 
Scales With: ATK
 
Multiplier Formula: 4*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 2,047
Date Monster Skill Change
03/27/2020 Elucia 2A
Elucia 2A
S3
Sleep Spell
Sleep Spell
(Before)
Lv.2 Damage +5%
Lv.3 Damage +15%

(After)
Lv.2 Damage +20%
03/27/2020 Elucia 2A
Elucia 2A
S2
Purify
Purify
(Before)
"Lv.2 Recovery +10%
Lv.3 Attack Bar Recovery +10%
Lv.4 Recovery +10%
Lv.5 Attack Bar Recovery +10%

(After)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Attack Bar Recovery +20%
03/27/2020 Elucia 2A
Elucia 2A
S1
Aqua Hurricane
Aqua Hurricane
(Before)
Lv.2 Damage +5%
Lv.3 Damage +10%

(After)
Lv.2 Damage +15%
06/03/2017 Elucia
Elucia
S3
Sleep Spell
Sleep Spell
Decreased the cooldown time by 1 turn (6 5 turns)
03/31/2016 Elucia
Elucia
S2
Purify
Purify
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
10/30/2015 Elucia
Elucia
S1
Aqua Hurricane
Aqua Hurricane
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
01/30/2015 Elucia
Elucia
S3
Sleep Spell
Sleep Spell
Damage increased by 11%
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