Select a monster to see teams where monster is used in defenses and/or counters.
Name: Light Fairy
Element: Light
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x12

Awakening
Levels:

 
Stat Base
HP 9,225
Attack 615
Defense 417
Speed 100
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the Resistance of ally monsters by 20%.

1/8
Light Hurricane
Attacks the enemy 3 times with a whirling storm of light. Stuns the enemy for 1 turn with a 20% chance.
Effect Rate +5%
Damage +10%
Effect Rate +5%
Damage +10%
Effect Rate +5%
Damage +10%
Effect Rate +25%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.2*{ATK} x3

1/6
Purify
Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.
(Reusable in 3 turns)
Recovery +5%
Recovery +5%
Recovery +10%
Recovery +10%
Cooltime Turn -1
 
Skill
Effects:
Heal
Single
Target
Cleanse
 
Scales With: ATK
 
Multiplier Formula: 4*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 2,046
Date Monster Skill Change
03/27/2020 Neal 2A
Neal 2A
S2
Purify
Purify
(Before)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%

(After)
"Lv.2 Recovery +5%
Lv.3 Recovery +15%
03/27/2020 Neal 2A
Neal 2A
S1
Light Hurricane
Light Hurricane
(Before)
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%

(After)
Lv.2 Damage +15%
Lv.3 Harmful Effect Rate +10%
03/31/2016 Neal
Neal
S2
Purify
Purify
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
10/30/2015 Neal
Neal
S1
Light Hurricane
Light Hurricane
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
6.26.11 - © SWGT 2025 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us