Dark
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
100
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
9
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 09/29/2025 |
Trinity |
S3
|
[Effect added] Grants an Unrevivable effect to all enemies for 1 turn after both enemies and allies lose HP. |
| 03/28/2023 |
Trinity |
Stat Changed | HP, Attack Power, and Defense stats changed (Based on 6* MAX Lv., awakened state)
(As-is) HP: 12,345 / Attack Power: 659 / Defense: 659 (To-be) HP: 11,700 / Attack Power: 75 8 / Defense: 6 04 |
| 07/29/2022 |
Trinity |
S3
|
Increased damage by 15% |
| 10/03/2021 |
Trinity |
Awakening Effect Changed | Increases Resistance by 25% Critical Rate by 15% |
| 10/03/2021 |
Trinity |
S2
|
(As-is) Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed (To-be) Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Ragnarok] if the enemy is killed |
| 10/03/2021 |
Trinity |
S1
|
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance |
| 03/13/2020 |
Trinity |
S1
|
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |