Stat | Base |
---|---|
HP | 11,700 |
Attack | 758 |
Defense | 604 |
Speed | 101 |
Crit Rate | 30% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
03/28/2023 |
![]() Trinity |
Stat Changed | HP, Attack Power, and Defense stats changed (Based on 6* MAX Lv., awakened state)
(As-is) HP: 12,345 / Attack Power: 659 / Defense: 659 (To-be) HP: 11,700 / Attack Power: 75 8 / Defense: 6 04 |
07/29/2022 |
![]() Trinity |
S3
![]() |
Increased damage by 15% |
10/03/2021 |
![]() Trinity |
Awakening Effect Changed | Increases Resistance by 25% Critical Rate by 15% |
10/03/2021 |
![]() Trinity |
S2
![]() |
(As-is) Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed (To-be) Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Ragnarok] if the enemy is killed |
10/03/2021 |
![]() Trinity |
S1
![]() |
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance |
03/13/2020 |
![]() Trinity |
S1
![]() |
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |