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Name: Light Chimera
Element: Light
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x10

Awakening
Levels:

 
Stat Base
HP 9,390
Attack 714
Defense 637
Speed 94
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the HP of ally monsters with Light attribute by 50%.

1/5
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
Increase
Damage
 
Scales With: ATK and Target Current HP %
 
Multiplier Formula: {ATK}*(4.1 - 0.3*{Target Current HP %})

1/4
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours.
(Reusable in 3 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
On Crit
Self
Effect
Guaranteed
Critical Hit
 
Scales With: ATK and SPD
 
Multiplier Formula: {ATK}*({SPD} + 70)/30

1/4
Holy Calling
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns. In addition, increases the Attack Bar of all allies by 25% and decreases the Attack Bar of all enemies by 25%.
(Reusable in 5 turns)
Effect Rate +10%
Effect Rate +10%
Cooltime Turn -1
 
Skill
Effects:
AOE
Increase
ATB
Decrease
ATB
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 1,130
Date Monster Skill Change
09/28/2022 Shan
Shan
S2
Squall
Squall
The attack will always land as a Critical Hit if the target is under inability effects
The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours
03/30/2022 Shan
Shan
S2
Squall
Squall
[Effect added] Always land a critical hit when you attack the enemy under inability effects
11/29/2021 Shan
Shan
S3
Holy Calling
Holy Calling
[Effect added] Decreases the Attack Bar of all enemies by 25%
11/29/2021 Shan
Shan
S1
Trample
Trample
[Effect added] The damage increases as the enemy's HP status decreases
03/31/2016 Shan
Shan
Awakening Effect Changed Resistance increased by 25% Accuracy increased by 25%
03/31/2016 Shan
Shan
S3
Holy Calling
Holy Calling
[Effect Changed]
Before: Stuns up to 3 enemies including the target and heals yourself. If there are not enough enemies to stun, the excessive stuns will heal allies with low HP instead. The healing amount is based on your MAX HP.

Changed to: Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns, and increases the Attack Bar of all allies by 25%.
01/30/2015 Shan
Shan
S3
Holy Calling
Holy Calling
Cooltime decreased by 1
01/30/2015 Shan
Shan
S1
Trample
Trample
Damage increased by 9%
09/27/2014 Shan
Shan
S3
Holy Calling
Holy Calling
Includes yourself to the recovery target
07/18/2014 Shan
Shan
S2
Squall
Squall
Damage increased by about 13%, cooltime decreased by 1 turn
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