Leader Skill: Increase the HP of ally monsters with Light attribute by 50%.
1/5
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Damage +5% Damage +5% Damage +10% Damage +10%
Skill Effects:
Single Target
Increase Damage
Scales With: ATK and Target Current HP %
Multiplier Formula: {ATK}*(4.1 - 0.3*{Target Current HP %})
1/4
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours.
(Reusable in 3 turns)
Damage +10% Damage +10% Cooltime Turn -1
Skill Effects:
On Crit
Self Effect
Guaranteed Critical Hit
Scales With: ATK and SPD
Multiplier Formula: {ATK}*({SPD} + 70)/30
1/4
Holy Calling
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns. In addition, increases the Attack Bar of all allies by 25% and decreases the Attack Bar of all enemies by 25%.
(Reusable in 5 turns)