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Name: Wind Grim Reaper
Element: Wind
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x12

Awakening
Levels:

 
Stat Base
HP 9,225
Attack 692
Defense 340
Speed 93
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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1/6
Grim Scythe
Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Damage +15%
 
Skill
Effects:
Additional
Turn
On Death
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 3.2*{ATK}

1/5
Deadly Swing
Inflicts damage to all enemies with a deadly scythe. The Critical Rate increases to 100% if the enemy's HP is 30% or lower.
(Reusable in 4 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Guaranteed
Critical Hit
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.2*{ATK}

1/4
Death Penalty
Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Reduce
Cooltime
Self
Effect
 
Scales With: ATK and Target Current HP %
 
Multiplier Formula: {ATK}*(4.1 - 1.6*{Target Current HP %}) x3
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 153
Date Monster Skill Change
05/28/2025 Hiva 2A
Hiva 2A
Stat Changed Unawakened: 90 93
Awakened: 91 94
01/30/2015 Hiva
Hiva
S3
Death Penalty
Death Penalty
Damage increased by 14%
12/02/2014 Hiva
Hiva
S3
Death Penalty
Death Penalty
[Effect added] Added an effect which removes the cooltime if the enemy dies
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