Leader Skill: Increase the Attack Power of ally monsters with Wind attribute by 30%.
1/3
Grim Scythe
Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies and resets the cooldown time of [Death Penalty].
Damage +5% Damage +15%
Skill Effects:
Additional Turn
Single Target
On Death
Reduce Cooltime
Self Effect
Scales With: ATK
Multiplier Formula: 4.4*{ATK}
1/2
Deadly Swing
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.
(Reusable in 3 turns)
Damage +20%
Skill Effects:
Guaranteed Critical Hit
Single Target
Scales With: ATK
Multiplier Formula: 2.7*{ATK}
1/3
Death Penalty
Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies.
(Reusable in 3 turns)
Damage +10% Damage +15%
Skill Effects:
Reduce Cooltime
Self Effect
Absorb ATB
Scales With: ATK and Target Current HP %
Multiplier Formula: {ATK}*(4.6 - 1.6*{Target Current HP %}) x3