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Name: Hiva
Element: Wind
Archetype: Attack
Family:
Natural Stars:
 
Stat Base
HP 10,215
Attack 834
Defense 516
Speed 91
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Attack Power of ally monsters with Wind attribute by 30%.

1/3
Grim Scythe
Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies and resets the cooldown time of [Death Penalty].
Damage +5%
Damage +15%
 
Skill
Effects:
Additional
Turn
Single
Target
On Death
Reduce
Cooltime
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 4.4*{ATK}

1/2
Deadly Swing
Inflicts damage to all enemies with a deadly scythe. The Critical Rate increases to 100% if the enemy's HP is 30% or lower.
(Reusable in 3 turns)
Damage +20%
 
Skill
Effects:
Guaranteed
Critical Hit
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.7*{ATK}

1/3
Death Penalty
Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies.
(Reusable in 3 turns)
Damage +10%
Damage +15%
 
Skill
Effects:
Reduce
Cooltime
Self
Effect
Absorb
ATB
 
Scales With: ATK and Target Current HP %
 
Multiplier Formula: {ATK}*(4.6 - 1.6*{Target Current HP %}) x3
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 3,716
Date Monster Skill Change
01/30/2015 Hiva
Hiva
S3
Death Penalty
Death Penalty
Damage increased by 14%
12/02/2014 Hiva
Hiva
S3
Death Penalty
Death Penalty
[Effect added] Added an effect which removes the cooltime if the enemy dies
No Results Found.
HivaPrahaMephisto
COUNTER
VelajuelArielEladriel
DEFENSE

HivaLushenKarnal
COUNTER
JulienHemosNamib
DEFENSE
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