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Hall of Heroes: 04/22/2016
Name: Water Lich
Element: Water
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x10

Awakening
Levels:

 
Stat Base
HP
9,885
Min 4,605
15,315 Max
Attack
582
Min 318
1,098 Max
Defense
582
Min 307
900 Max
Speed
95
Min 86
126 Max
Crit Rate
15%
Min 15%
30% Max
Crit Damage
50%
Min 50%
50% Max
Resistance
15%
Min 15%
40% Max
Accuracy
0%
Min 0%
25% Max
Skill-ups to Max
10
Min 4
18 Max
Game Mechanics:

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1/6
Soul Summoning
Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Damage +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.8*{ATK} x3

1/6
Deadly Touch
Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.7*{ATK} x3

1/1
End of Evolution (Passive)
Gains immunity against inability effects and decreases the chances of being attacked with a Critical Hit by 30%. In addition, increases your Attack Bar by 25% whenever you get attacked by non critical hits from the enemy. [Automatic Effect]
 
Skill
Effects:
Immune
to Inability Effects
Self
Effect
Increase
ATB
Decrease
Critical Hit Chance
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 38
Date Monster Skill Change
11/24/2025 Rigel
Rigel
S3
End of Evolution (Passive)
End of Evolution (Passive)
The maximum Attack Bar increase from this skill can now exceed 100%.
11/28/2023 Rigel
Rigel
S3
End of Evolution (Passive)
End of Evolution (Passive)
Decreases the chances of being attacked with a Critical Hit by 25% 30%

Increases your Attack Bar by 20% 25% whenever you get attacked by non-critical hits from the enemy
03/30/2021 Rigel
Rigel
Stat Changed Stats changed to fit the Support type
03/30/2021 Rigel
Rigel
S2
Deadly Touch
Deadly Touch
(Attack target changed) Attacks random enemies (3 to 4 hits) Attacks one enemy target (3 hits)

The damage also changed as the attack type changed
03/30/2021 Rigel
Rigel
S3
End of Evolution (Passive)
End of Evolution (Passive)
If you receive an attack that doesn't land as a critical hit:
Increases your Attack Power and Defense by 10% each (accumulates up to 10 times) Increases your Attack Bar by 20% each
03/30/2021 Rigel
Rigel
S1
Soul Summoning
Soul Summoning
Increased the damage by 13%
03/30/2019 Rigel
Rigel
S3
End of Evolution (Passive)
End of Evolution (Passive)
[Effect added] Increases your Attack Power and Defense by 10% whenever you receive an attack that doesn't land as a Critical Hit (Accumulates up to 10 times)
10/30/2015 Rigel
Rigel
S2
Deadly Touch
Deadly Touch
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
10/30/2015 Rigel
Rigel
S1
Soul Summoning
Soul Summoning
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
04/13/2015 Rigel
Rigel
S2
Deadly Touch
Deadly Touch
Damage has been increased by 7%.
12/02/2014 Rigel
Rigel
Stat Changed Basic attack speed 92 Increased to 95
12/02/2014 Rigel
Rigel
S1
Soul Summoning
Soul Summoning
Decreases the attack speed for 1 turn Increased to 2 turns
10/25/2014 Rigel
Rigel
S2
Deadly Touch
Deadly Touch
Damage increased by 15%
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