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Name: Water Dragon Knight
Element: Water
Archetype: HP
Family:
Natural Stars:
Skill-ups to Max: x9

Awakening
Levels:

 
Stat Base
HP 11,850
Attack 637
Defense 549
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Defense of ally monsters with Water attribute by 50%.

1/5
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
On Crit
 
Scales With: ATK
 
Multiplier Formula: 4.3*{ATK}

1/6
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Ignore
Damage Reduction
Single
Target
 
Scales With: ATK and Living Ally %
 
Multiplier Formula: {ATK}*(13.5 - 5.5*{Living Ally %})

1/1
Flow (Passive)
Gains immunity against HP recovery disturbance effects, removes 2 harmful effects, and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
 
Skill
Effects:
Self-Heal
Self
Effect
Cleanse
Immune
to HP Recovery Disturbance
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 700
Date Monster Skill Change
11/28/2023 Chow
Chow
S3
Flow (Passive)
Flow (Passive)
Damage according to your current HP increased by 25%
05/30/2023 Chow
Chow
S3
Flow (Passive)
Flow (Passive)
HP Recovery 10% 15%
03/28/2023 Chow
Chow
S3
Flow (Passive)
Flow (Passive)
Removes 1 2 harmful effects granted on yourself

HP Recovery: 15% 10%
06/28/2021 Chow
Chow
S3
Flow (Passive)
Flow (Passive)
(As-is) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
(To-be) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
10/29/2019 Chow
Chow
S2
Justice
Justice
[Effect added] Ignores all damage reduction effects
07/29/2019 Chow
Chow
S3
Flow (Passive)
Flow (Passive)
[Effect added] Removes 1 harmful effect except inability effect at the end of your turn.
01/28/2016 Chow
Chow
S3
Flow (Passive)
Flow (Passive)
[Effect added] Increases the damage according to the current HP
01/28/2016 Chow
Chow
S2
Justice
Justice
Before: [Torrent] - The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored.

Changed to: [Justice] - Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
08/30/2014 Chow
Chow
S3
Flow (Passive)
Flow (Passive)
HP recovery will now activate when your turn ends
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