Leader Skill: Increase the Defense of ally monsters with Water attribute by 50%.
1/5
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Damage +5% Damage +5% Damage +10% Damage +10%
Skill Effects:
Single Target
On Crit
Scales With: ATK
Multiplier Formula: 4.3*{ATK}
1/6
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies.
(Reusable in 4 turns)
Flow (Passive)
Gains immunity against HP recovery disturbance effects, removes 2 harmful effects, and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]