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Name: Light Dragon Knight
Element: Light
Archetype: HP
Family:
Natural Stars:
Skill-ups to Max: x9

Awakening
Levels:

 
Stat Base
HP 11,535
Attack 615
Defense 593
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Defense of ally monsters with Light attribute by 50%.

1/5
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
On Crit
 
Scales With: ATK
 
Multiplier Formula: 4.3*{ATK}

1/6
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Ignore
Damage Reduction
Single
Target
 
Scales With: ATK and Living Ally %
 
Multiplier Formula: {ATK}*(13.5 - 5.5*{Living Ally %})

1/1
King's Rage (Passive)
Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to 5 times. In addition, counterattacks with a 30% chance when you get attacked and increases the enemy's chances of landing a Glancing Hit for 1 turn when counterattacking with the effect of [King's Rage]. Afterwards, you go under the Threat state while the enemy attacks with a single-target skill 1 time. [Automatic Effect]
 
Skill
Effects:
Immune
to Inability Effects
Self
Effect
Accumulate
ATK
Single
Target
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 705
Date Monster Skill Change
11/28/2023 Jager
Jager
S3
King's Rage (Passive)
King's Rage (Passive)
[Effect added] When counterattacking with the effect of [King's Rage], you go under the Threat state while the enemy attacks with a single-target skill 1 time
03/28/2023 Jager
Jager
S3
King's Rage (Passive)
King's Rage (Passive)
[Effect added] Increases the enemy's chances of landing a Glancing Hit for 1 turn when counterattacking
10/29/2019 Jager
Jager
S3
King's Rage (Passive)
King's Rage (Passive)
[Skill Modification]
(Before) Gains immunity against inability effects and increases the Attack Power by 20% each time your allies are attacked. Accumulates up to 10 times. [Automatic Effect]

(Changed to) Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to s times. In addition, counterattacks with a 30% chance when you get attacked. [Automatic Effect]
10/29/2019 Jager
Jager
S2
Justice
Justice
[Effect added] Ignores all damage reduction effects
08/30/2017 Jager
Jager
S3
King's Rage (Passive)
King's Rage (Passive)
[Skill Modification]
Previously: Gains immunity against inability effects and increases your Attack Power by 50% each time your allies become incapacitated or die. Accumulates up to 5 times.

Changed to: Gains immunity against inability effects and increases the Attack Power by
20% each time your allies are attacked. Accumulates up to 10 times.
08/27/2016 Jager
Jager
S3
King's Rage (Passive)
King's Rage (Passive)
Increases the Attack Power by 20% when the ally is under inability effects or defeated. (Accumulates up to 10 limes) Increases the Attack Power by 50% (Accumulates up to 5 times)
01/30/2015 Jager
Jager
S2
Justice
Justice
Damage increased by 18%
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