Leader Skill: Increase the Defense of ally monsters by 33%.
1/5
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and provokes the enemy for 1 turn with a 50% chance. The damage increases according to your MAX HP.
Damage +5% Damage +5% Damage +10% Damage +10%
Skill Effects:
Remove Buff
Single Target
On Crit
Guaranteed Critical Hit
Scales With: ATK and MAX HP
Multiplier Formula: 1.1*{ATK} + 0.18*{MAX HP}
1/3
Meditate
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation.
(Reusable in 5 turns)
Cooltime Turn -1 Cooltime Turn -1
Skill Effects:
Heal
Single Target
Self Effect
Cleanse
1/6
Trick of Wind
Attacks all enemies with a spell that summons the power of wind to decrease their Defense for 2 turns with a 75% chance and increases the Defense of all allies for 2 turns. The damage is proportionate to your MAX HP.
(Reusable in 5 turns)