Fire
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 09/29/2025 |
Bael |
S3
|
(As-is) Inflicts Continuous Damage then blocks harmful effect removal (To-be) Blocks harmful effect removal then inflicts Continuous Damage More irresistible Continuous Damage will be inflicted in proportion to the damage dealt. |
| 11/28/2023 |
Bael |
S3
|
Eased the conditions for granting Continuous Damage proportional to damage dealt |
| 09/28/2022 |
Bael |
S3
|
Blocks enemies from removing harmful effects for 1 turn 2 turns |
| 09/28/2020 |
Bael |
S3
|
[Skill changed]
(Before) Always perform an attack that has an attribute advantage on all enemies. Inflicts the number of Continuous Damage that's proportionate to the amount of damage dealt for 2 turns. (Changed to) Always perform an attack that has an attribute advantage on all enemies. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. * New effect notice - [Harmful Effect Removal Blocked] All harmful effects cannot be removed while the [Harmful Effect Removal Blocked] is on. When using the skills that remove harmful effects (transferring harmful effects included), [Harmful Effect Removal Blocked] effect will be removed first even if a monster has multiple harmful effects. |
| 06/29/2020 |
Bael |
S3
|
Increased the damage by 8% |
| 03/13/2020 |
Bael |
S3
|
Increased the damage by 8% |
| 03/13/2020 |
Bael |
S3
|
Eased the condition of granting Continuous Damage that's proportionate to the damage dealt |