Stat | Base |
---|---|
HP | 10,215 |
Attack | 856 |
Defense | 604 |
Speed | 104 |
Crit Rate | 30% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
11/28/2023 |
![]() Bael |
S3
![]() |
Eased the conditions for granting Continuous Damage proportional to damage dealt |
09/28/2022 |
![]() Bael |
S3
![]() |
Blocks enemies from removing harmful effects for 1 turn 2 turns |
09/28/2020 |
![]() Bael |
S3
![]() |
[Skill changed]
(Before) Always perform an attack that has an attribute advantage on all enemies. Inflicts the number of Continuous Damage that's proportionate to the amount of damage dealt for 2 turns. (Changed to) Always perform an attack that has an attribute advantage on all enemies. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. * New effect notice - [Harmful Effect Removal Blocked] All harmful effects cannot be removed while the [Harmful Effect Removal Blocked] is on. When using the skills that remove harmful effects (transferring harmful effects included), [Harmful Effect Removal Blocked] effect will be removed first even if a monster has multiple harmful effects. |
06/29/2020 |
![]() Bael |
S3
![]() |
Increased the damage by 8% |
03/13/2020 |
![]() Bael |
S3
![]() |
Increased the damage by 8% |
03/13/2020 |
![]() Bael |
S3
![]() |
Eased the condition of granting Continuous Damage that's proportionate to the damage dealt |