Leader Skill: Increase the HP of ally monsters with Fire attribute by 40%.
1/7
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Destructive Claws
Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 15% when the statue state is removed.
(Reusable in 5 turns)
Cooltime Turn -1 Cooltime Turn -1
Skill Effects:
Destroy HP
Single Target
Scales With: DEF
Multiplier Formula: 1.35*{DEF} (Fixed)
1/1
Statue of Protection (Passive)
When the battle begins or if your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. This does not accumulate with other damage reduction effects. [Automatic Effect]
Skill Effects:
Decrease Damage
AOE
Leader Skill: Increase the HP of ally monsters with Fire attribute by 40%.
1/7
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Destructive Claws
Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 15% when the statue state is removed.
(Reusable in 5 turns)
Cooltime Turn -1 Cooltime Turn -1
Skill Effects:
Destroy HP
Single Target
Scales With: DEF
Multiplier Formula: 1.35*{DEF} (Fixed)
1/1
Statue of Protection (Passive)
When the battle begins or if your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. This does not accumulate with other damage reduction effects. [Automatic Effect]