Stat | Base |
---|---|
HP | 9,225 |
Attack | 527 |
Defense | 834 |
Speed | 93 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
07/29/2022 |
![]() Malite |
S2
![]() |
Recovers your HP by 10% 15% when the statue state is gone |
06/29/2020 |
![]() Malite |
S3
![]() |
Fixed an issue of all inability effects disappearing on the next turn even if the monster was under inability effect for 2 turns in Statue condition in battles against Leos |
06/29/2020 |
![]() Malite |
S3
![]() |
Increased the reflected damage by 25%
[Passive activation condition eased] Decreases your skill cooldown time when you get attacked even critical hits don't occur |
06/29/2020 |
![]() Malite |
S1
![]() |
[Effect added] Stuns the enemy for 1 turn with a 30% chance |
01/07/2020 |
![]() Malite |
S2
![]() |
Increased the damage by approx. 24% |
01/07/2020 |
![]() Malite |
S1
![]() |
Increases the Defense by 20% each 30% each (Accumulates up to 5 times) |
01/07/2020 |
![]() Malite |
S1
![]() |
Increased the damage by 11% |