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Name: Light Weapon Master
Element: Light
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x12

Awakening
Levels:

 
Stat Base
HP
9,390
Min 4,605
15,315 Max
Attack
769
Min 318
1,098 Max
Defense
582
Min 307
900 Max
Speed
101
Min 86
126 Max
Crit Rate
15%
Min 15%
30% Max
Crit Damage
50%
Min 50%
50% Max
Resistance
15%
Min 15%
40% Max
Accuracy
0%
Min 0%
25% Max
Skill-ups to Max
12
Min 4
18 Max
Game Mechanics:

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Leader Skill:
Increase the Accuracy of ally monsters by 41%.

1/6
Glaive Slash
Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.
Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.9*{ATK} x2

1/6
Weakness Shot
Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad.
(Reusable in 4 turns)
Damage +5%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Increase
Damage
 
Scales With: ATK and Target Current HP %
 
Multiplier Formula: {ATK}*(3.1 - 1.2*{Target Current HP %}) x4

1/3
Final Strike (Passive)
Attacks additionally to deal damage that ignores the enemy's Defense and death resistance effects when you attack the enemy on your turn. This attack absorbs 30% of the enemy target's Attack Bar if the enemy's HP exceeds 30% and deals 20% increased damage if it's 30% or below. [Automatic Effect]
Damage +5%
Damage +15%
 
Skill
Effects:
Additional
Attack
Self
Effect
Absorb
ATB
Single
Target
Increase
Damage
Ignore
DEF
 
Scales With: ATK
 
Multiplier Formula: 1.4*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 38
Date Monster Skill Change
11/24/2025 Benedict
Benedict
S3
Final Strike (Passive)
Final Strike (Passive)
Damage is increased by approximately 16%.
07/24/2024 Benedict
Benedict
S3
Final Strike (Passive)
Final Strike (Passive)
(As-is) Additional attack deals damage that ignores death resistance effects if the enemy target's HP is 30% or below
(To-be) Additional attack deals damage that ignores death resistance effects with no required condition. Deals 20% increased damage to the enemy target if its HP is at 30% or below
05/30/2023 Benedict
Benedict
S3
Final Strike (Passive)
Final Strike (Passive)
Damage increased by 20%
01/29/2023 Benedict
Benedict
S3
Final Strike (Passive)
Final Strike (Passive)
[Effect added] Additional attack always deals damage that ignores Defense (the damage that ignores Defense will be adjusted as the condition has been removed)
01/29/2023 Benedict
Benedict
S3
Final Strike (Passive)
Final Strike (Passive)
Deals damage that ignores Defense resists death if the target enemy's HP is at 30% or below
05/30/2022 Benedict
Benedict
S3
Final Strike (Passive)
Final Strike (Passive)
Fixed the error of damage amplification effects based on skill level not being applied properly
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