Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
101
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 11/24/2025 |
Benedict |
S3
|
Damage is increased by approximately 16%. |
| 07/24/2024 |
Benedict |
S3
|
(As-is) Additional attack deals damage that ignores death resistance effects if the enemy target's HP is 30% or below (To-be) Additional attack deals damage that ignores death resistance effects with no required condition. Deals 20% increased damage to the enemy target if its HP is at 30% or below |
| 05/30/2023 |
Benedict |
S3
|
Damage increased by 20% |
| 01/29/2023 |
Benedict |
S3
|
[Effect added] Additional attack always deals damage that ignores Defense (the damage that ignores Defense will be adjusted as the condition has been removed) |
| 01/29/2023 |
Benedict |
S3
|
Deals damage that ignores Defense resists death if the target enemy's HP is at 30% or below |
| 05/30/2022 |
Benedict |
S3
|
Fixed the error of damage amplification effects based on skill level not being applied properly |