Fire
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
615
Min 318
1,098 Max
|
| Defense |
494
Min 307
900 Max
|
| Speed |
102
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 11/24/2025 |
Solveig |
S2
|
[Effect changed]
(As-is) Increases the damage dealt to enemies under inability effects by 30%. (To-be) Leaves a Branding effect for 1 turn on the first hit. |
| 03/30/2025 |
Solveig |
S3
|
[Skill effect changed]
(As-is) Increases the damage dealt on your turn by 50%, up to 200%, if you don't get attacked during the enemy's turn (To-be) Increases the damage dealt this turn by 100% if you took less than 20% of your MAX HP as damage during the previous turn |
| 05/29/2024 |
Solveig |
S3
|
Increases the damage dealt on your turn by 50% up to 150 200%, if you don't get attacked during the enemy's turn |
| 05/29/2024 |
Solveig |
S2
|
Absorbs the Attack Bar by 50% 30%
The inflicted damage increases by 50% 30% if the enemy is under inability effects |
| 09/26/2023 |
Solveig |
S3
|
(As-is) Recovers the HP by 30% of the lost HP if you don't get attacked during the enemy's turn. Additionally, the damage inflicted to the enemy increases by 50% if you have half or more HP remaining. [Automatic Effect] (To-be) Recovers your HP by 20% each turn and increases the damage dealt on your turn by 50%, up to 150%, if you don't get attacked during the enemy's turn. The increased damage dealt will be reset when you attack the enemy. [Automatic Effect] |
| 03/28/2023 |
Solveig |
S2
|
Decreases Absorbs the enemy target's Attack Bar by 50% |