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Name: Water Dokkaebi Lord
Element: Water
Archetype: HP
Family:
Natural Stars:
Skill-ups to Max: x12

Awakening
Levels:

 
Stat Base
HP 10,875
Attack 692
Defense 560
Speed 95
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the HP of ally monsters with Water attribute by 50%.

1/7
Violent Swing
Attacks the enemy to inflict damage that increases according to your MAX HP and freezes for 1 turn with a 15% chance.
Damage +5%
Damage +5%
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 1.7*{ATK} + 0.19*{MAX HP}

1/5
Magical Gourd Bottle
Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects.
(Reusable in 4 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Steal
Buff
Single
Target
 
Scales With: MAX HP
 
Multiplier Formula: 0.15*{MAX HP} (Fixed)

1/3
Giant's Bat
Recovers HP of all allies by 20% and attacks all enemies to inflict damage that increases according to your MAX HP and stun for 1 turn. In addition, decreases the Attack Bar by 60% if your MAX HP is higher than the target.
(Reusable in 5 turns)
Damage +20%
Cooltime Turn -1
 
Skill
Effects:
AOE
Heal
Decrease
ATB
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 2.4*{ATK} + 0.2*{MAX HP}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 218
Date Monster Skill Change
03/30/2025 Jeongnam
Jeongnam
S3
Giant's Bat
Giant's Bat
[Skill effect change]
(As-is) Absorbs the Attack Bar by 40% if your MAX HP is higher than the target
(To-be) Decreases the Attack Bar by 60% if your MAX HP is higher than the target
11/27/2024 Jeongnam
Jeongnam
S3
Giant's Bat
Giant's Bat
(As-is) Recovers your HP by 30%
(To-be) Recovers HP of all allies by 20%
05/29/2024 Jeongnam
Jeongnam
S3
Giant's Bat
Giant's Bat
Absorbs the Attack Bar by 30% 40% if your MAX HP is higher than the target.
05/29/2024 Jeongnam
Jeongnam
S1
Violent Swing
Violent Swing
Stun chance 30% 15%
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