Fire
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
102
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 03/30/2025 |
Yeji and Sapsaree |
S3
|
[Skill effect changed]
(As-is) Grants Immunity to all allies for 2 turns and increases their chances of landing Critical Hit for 2 turns. The same effects are granted for 3 turns for Fire Monsters (To-be) Grants Immunity to all allies for 2 turns and increases their Attack Power for 2 turns. Increases the Attack Bar of the ally target by 15% |
| 03/30/2025 |
Yeji and Sapsaree |
S1
|
[Skill effect changed]
(As-is) Sapsaree attacks the enemy and absorbs its Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects (To-be) Sapsaree attacks the enemy and stuns the target for 1 turn with a 50% chance if you gain a turn while under inability effects |
| 01/30/2024 |
Yeji and Sapsaree |
S3
|
[Effect added] Adds one more turn to the beneficial effect that Fire Monsters receive (Immunity and increased chance of landing a Critical Hit for 2 turns 3 turns) |