Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 11/24/2025 |
Asima |
S3
|
The maximum Attack Bar increase from this skill can now exceed 100%. |
| 05/29/2024 |
Asima |
S2
|
Deals 50% increased damage to enemies under Continuous Effects harmful effects |
| 05/28/2019 |
Asima |
S3
|
[Effect added] Increases your Attack Bar by 10% per Continuous Damage granted on the enemies after the attack. |
| 07/04/2018 |
Asima |
S3
|
Harmful effect activation rate: 50% 100% |
| 05/30/2016 |
Asima |
S2
|
Number of attacks: 1 time 3 times. Additional Effect: Inflicts continuous damage for 1 turn with each attack with a 35% chance. Damage increased by 18%. |
| 10/30/2015 |
Asima |
S2
|
The cooltime has been reduced by 1 turn. (4 turns 3 turns) |
| 07/01/2015 |
Asima |
S2
|
The skill's effect of having a 100% Critical Hit Rate on targets under Continuous Damage effects has been changed to deal 50% increased damage on targets under Continuous Damage effects. |