Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
516
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 01/27/2022 |
Gin |
S3
|
(As-is) Blows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns (To-be) Blows up a ray of light to inflict damage 2 times to all enemies. The first attack removes one beneficial effect each from enemies with a 50% chance, and the second attack increases the enemy's chances of landing a Glancing Hit for 3 turns with a 75% chance |
| 08/30/2017 |
Gin |
S3
|
Increases inflicted damage by 10% |
| 08/30/2017 |
Gin |
S2
|
Decreases the Attack Bar by 30% 50% |
| 08/30/2017 |
Gin |
S1
|
Inflicts damage that's proportionate to the Attack Power Inflicts damage that's proportionate to the Attack Power and Attack Speed |
| 08/27/2016 |
Gin |
S2
|
Changed to damage proportionate to Attack Speed |
| 08/20/2015 |
Gin |
S3
|
Damage has been increased by 17%. Chance to cause the enemy to deal Glancing Hits has been increased from 40% to 50%. Cooldown time has been decreased by 1 turn.. |
| 07/01/2015 |
Gin |
S1
|
Damage has been increased by 5%. |
| 01/30/2015 |
Gin |
S2
|
Damage increased by 11% |
| 07/18/2014 |
Gin |
S3
|
Attack turn decreased by 1 but maintains the total amount of damage |