Select a monster to see teams where monster is used in defenses and/or counters.
Name: Kunite
Element: Fire
Archetype: Defense
Family: Gargoyle
Natural Stars:
 
Stat Base
HP 10,050
Attack 483
Defense 823
Speed 93
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the HP of ally monsters with Fire attribute by 40%.

1/7
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
Accumulate
DEF
Self
Effect
 
Scales With: ATK and DEF
 
Multiplier Formula: 1.8*{ATK} + 2.9*{DEF}

1/3
Destructive Claws
Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 15% when the statue state is removed.
(Reusable in 5 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Destroy
HP
Single
Target
 
Scales With: DEF
 
Multiplier Formula: 1.35*{DEF} (Fixed)

1/1
Statue of Protection (Passive)
When the battle begins or if your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. This does not accumulate with other damage reduction effects. [Automatic Effect]
 
Skill
Effects:
Decrease
Damage
AOE
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COUNTER
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COUNTER
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COUNTER
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COUNTER
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