Water
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 07/20/2025 |
Ryan |
S3
|
Damage increased by approximately 12%. |
| 07/20/2025 |
Ryan |
S3
|
[Effect changed] Attacks the enemy 3 times to grant Continuous Damage for 1 turn disturb HP recovery for 2 turns each. |
| 11/27/2024 |
Ryan |
S2
|
Inflicts Continuous Damage for 2 turns Applies Branding for 1 turn |
| 06/28/2021 |
Ryan |
S3
|
(As-is) Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns (To-be) Attacks the enemy with an attack that is guaranteed to land as a Critical Hit 3 times, each attack inflicting Continuous Damage for 1 turn. Increases your Attack Bar proportionate to the enemy's lost HP from your attack |
| 06/28/2021 |
Ryan |
S3
|
[Effect added] The attack that is guaranteed to land as a Critical Hit |
| 01/07/2020 |
Ryan |
S2
|
Instantly gains another turn if the target has 30% or less HP after the attack.
Instantly gains another turn if the target's HP is less than 50% after the attack. |
| 07/29/2019 |
Ryan |
S2
|
The monster will gain another turn immediately even if the attacked enemy gets defeated. |
| 08/30/2018 |
Ryan |
S2
|
[Effect added] Instantly gains another turn if the target has 30% or less HP after the attack. |
| 08/20/2015 |
Ryan |
Stat Changed | Stats changed to fit the Attack type. |