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Name: Chacha
Element: Dark
Archetype: Support
Family: Howl
Natural Stars:
 
Stat Base
HP 8,400
Attack 549
Defense 538
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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1/5
Attack!
Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Heal
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.5*{ATK}

1/5
Heal!
Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%.
(Reusable in 4 turns)
Recovery +5%
Recovery +10%
Recovery +10%
Cooltime Turn -1
 
Skill
Effects:
Heal
Single
Target
Self
Effect
Cleanse

1/4
Attack! Attack!
Attacks an enemy and also transfers the harmful effects on yourself to the target.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Transfer
Debuff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 6.6*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 763
Date Monster Skill Change
03/28/2023 Chacha and Friends 2A
Chacha and Friends 2A
S3
Attack! Attack!
Attack! Attack!
Fixed an issue of the enemy's Attack Power being switched for 1 more turn even after the skill cooldown of [Attack! Attack!] ends
03/28/2023 Chacha and Friends 2A
Chacha and Friends 2A
S3
Attack! Attack!
Attack! Attack!
[Effect added] Decreases the skill cooldown of [Attack! Attack!] by 2 turns if Chacha and Friends fails to switch the Attack Power with the enemy target
10/03/2021 Chacha and Friends 2A
Chacha and Friends 2A
S1
Attack!
Attack!
Shield is created proportional to the amount of damage dealt the caster's MAX HP
10/03/2021 Chacha and Friends 2A
Chacha and Friends 2A
S2
Heal!
Heal!
Increased cooldown time by 1 turn (2 turns 3 turns)
10/03/2021 Chacha
Chacha
S2
Heal!
Heal!
Increased cooldown time by 1 turn (3 turns 4 turns)
08/30/2018 Chacha
Chacha
S1
Attack!
Attack!
Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15%
03/31/2016 Chacha
Chacha
S2
Heal!
Heal!
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
01/30/2015 Chacha
Chacha
S3
Attack! Attack!
Attack! Attack!
Damage increased by 10%
09/27/2014 Chacha
Chacha
S1
Attack!
Attack!
Attack gauge increases by 20% 30%
09/27/2014 Chacha
Chacha
S1
Attack!
Attack!
Changed so that your attack gauge increases even if you miss an attack
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