Fire
| Stat | Base |
|---|---|
| HP | 12,510 |
| Attack | 637 |
| Defense | 670 |
| Speed | 102 |
| Crit Rate | 15% |
| Crit Damage | 50% |
| Resistance | 15% |
| Accuracy | 0% |
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 03/27/2024 |
Ophilia |
S2
|
[Effect added] Grants invincibility for 2 turns if the ally target has no harmful effects to be removed |
| 11/28/2022 |
Ophilia |
S3
|
[Effect added] Grants immunity on all allies for 1 turn |
| 09/28/2020 |
Ophilia |
S3
|
(Before) Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy can only attack the target under the Threat state when using the attack skill.
(Changed to) Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill. |
| 03/30/2019 |
Ophilia |
S3
|
Fixed an issue of the [Imprison Soul], a skill of Necropolis boss, activating incorrectly due to Fire Paladin's Threat |
| 07/04/2018 |
Ophilia |
S1
|
Fixed the issue of the immunity effect not activating properly when attacking together |
| 01/29/2018 |
Ophilia |
S3
|
[Effect Modification]
Creates a shield that's proportionate to your MAX HP on yourself all allies for 2 turns |