Fire
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
505
Min 307
900 Max
|
| Speed |
94
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
5
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 05/28/2025 |
Sath 2A |
Stat Changed | Unawakened: 90 93
Awakened: 91 94 |
| 11/28/2022 |
Sath 2A |
S3
|
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit |
| 11/28/2022 |
Sath 2A |
S3
|
[Effect added] If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit |
| 02/27/2017 |
Sath |
S3
|
The Skill cooldown decreased by 1 turn (6 5 turns) |