Leader Skill: Increase the Attack Power of ally monsters with Fire attribute by 30%.
1/3
Grim Scythe
Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies.
Damage +5% Damage +15%
Skill Effects:
Additional Turn
Single Target
On Death
Scales With: ATK
Multiplier Formula: 4.4*{ATK}
1/2
Deadly Swing
Attacks all enemies with a deadly scythe and inflicts Continuous Damage for 2 turns. Always lands a Critical Hit if the enemy's HP is 30% or lower.
(Reusable in 3 turns)
Damage +20%
Skill Effects:
AOE
Scales With: ATK
Multiplier Formula: 2.7*{ATK}
1/3
Living Hell (Passive)
Increases the amount of damage all allies and enemies receive from Continuous Damage by two times. Disturbs the HP recovery for 2 turns with a 50% chance and inflicts Continuous Damage if you attack an enemy on your turn. If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit. [Automatic Effect]