Monster | Element | Skill | Change |
---|---|---|---|
![]() Rakan |
![]() Fire |
S3
![]() |
Decreases the Attack Bar by 50% and the Attack Speed for 2 turns Provokes the enemy for 1 turn, activates [Collapse] with a 30% chance if the skill is on cooldown when attacked. |
![]() Laika |
![]() Fire |
S3
![]() |
Stuns the enemy for 1 turn with a 30% chance while being attacked Attack the attacker to inflict damage that's proportionate to your Attack Power and Stuns the attacker for 1 turn with a 50% chance when attacked. |
![]() Feng Yan |
![]() Wind |
S3
![]() |
Increases your Attack Bar by 30% 20% when being attacked (Value decreased) |
![]() Ganymede |
![]() Wind |
S3
![]() |
Resets the enemy targets Attack Bar and puts the targets skill on MAX cooldown (Ignores resistance) Puts the targets skill on MAX cooldown (ignores resistance) and sets the Attack Bar of all enemies to 0. |
![]() Bastet |
![]() Water |
S3
![]() |
[Skill Modification]
Previous: [Private Invitation] - Attacks an enemy, provoking it for 2 turns. This attack also grants you a shield that absorbs damage and Immunity for 2 turns. The Shield amount is proportionate to your level. After the change: [Oasis's Blessing] - Increases the Attack Bar of the ally by 25% each. This skill will also create a shield that absorbs damage and increases your Attack Power for 3 turns. The Shield amount is proportionate to your level. |
![]() Mihyang |
![]() Water |
S2
![]() |
[Effect added] Increases the Attack Bar of the ally according to the number of beneficial effects removed. |
![]() Yeonhong |
![]() Light |
S2
![]() |
[Effect added] Increases the Attack Bar of the ally according to the number of beneficial effects removed. |
![]() Elenoa |
![]() Light |
S3
![]() |
Decreases the skill cooldown of an ally by 2 turns Decreases the skill cooldown of all allies by 2 turns. The skill cooldown is increased by 1 (6 7 turns)
* Modified the [Brutal Order] Skill so that the skill cooldown of the [Brutal Order] is not decreased by [Brutal Order]. |
![]() Mao |
![]() Water |
S1
![]() |
[Effect added] Ignores Defense
* Modified the inflicted damage according to the Ignored Damage Effect. |
![]() Xiao Chun |
![]() Fire |
S1
![]() |
[Effect added] Ignores Defense
* Modified the inflicted damage according to the Ignored Damage Effect. |
![]() Huan |
![]() Wind |
S1
![]() |
[Effect added] Ignores Defense
* Modified the inflicted damage according to the Ignored Damage Effect. |
![]() Tien Qin |
![]() Light |
S1
![]() |
[Effect added] Ignores Defense
* Modified the inflicted damage according to the Ignored Damage Effect. |
![]() Wei Shin |
![]() Dark |
S1
![]() |
[Effect added] Ignores Defense
* Modified the inflicted damage according to the Ignored Damage Effect. |
![]() Xiao Chun |
![]() Fire |
S2
![]() |
Increased the inflicted damage by 11% |
![]() Wei Shin |
![]() Dark |
S2
![]() |
Increased the inflicted damage by 11% |
![]() Mao |
![]() Water |
S3
![]() |
[Effect added] Increases the Attack Bar of the ally by 15% |
![]() Xiao Chun |
![]() Fire |
S3
![]() |
Increased the inflicted damage by 11% |
![]() Huan |
![]() Wind |
S3
![]() |
Increases your Defense for 2 turns Recovers the HP of all allies for 2 turns continuously. Increases the inflicted damage by 9% |
![]() Tien Qin |
![]() Light |
S3
![]() |
Recovers your HP by 50% of the inflicted damage Recovers the ally's HP by 25% of the inflicted damage. Increased the inflicted damage by 8% |
![]() Wei Shin |
![]() Dark |
S3
![]() |
Increased the inflicted damage by 8% |
![]() Aegir |
![]() Water |
S1
![]() |
No. of hits decreased from 2 hits 1 hit (No change in total inflicted damage) 1 Continuous Damage for 1 turn every hit 2 Continuous Damage for 1 turn |
![]() Surtr |
![]() Fire |
S1
![]() |
No. of hits decreased from 2 hits 1 hit (No change in total inflicted damage) 1 Continuous Damage for 1 turn every hit 2 Continuous Damage for 1 turn |
![]() Hraesvelg |
![]() Wind |
S1
![]() |
No. of hits decreased from 2 hits 1 hit (No change in total inflicted damage) 1 Continuous Damage for 1 turn every hit 2 Continuous Damage for 1 turn |
![]() Mimirr |
![]() Light |
S1
![]() |
No. of hits decreased from 2 hits 1 hit (No change in total inflicted damage) 1 Continuous Damage for 1 turn every hit 2 Continuous Damage for 1 turn |
![]() Hrungnir |
![]() Dark |
S1
![]() |
No. of hits decreased from 2 hits 1 hit (No change in total inflicted damage) 1 Continuous Damage for 1 turn every hit 2 Continuous Damage for 1 turn |
![]() Aegir |
![]() Water |
S2
![]() |
Increased the inflicted damage by 9% |
![]() Hraesvelg |
![]() Wind |
S2
![]() |
Increased the inflicted damage by 9% |
![]() Mimirr |
![]() Light |
S2
![]() |
Increased the inflicted damage by 9% |
![]() Surtr |
![]() Fire |
S2
![]() |
(Modified the attack target) Modified the inflicted damage accordingly to the changed number of targets. Attacks all enemies attacks 1 enemy target
Chances of Stunning the enemy: 40% 80% Additional Effect: Recovers your HP by 30% of the inflicted damage |
![]() Hrungnir |
![]() Dark |
S2
![]() |
(Modified the attack target) Modified the inflicted damage accordingly to the changed number of targets. Attacks all enemies attacks 1 enemy target
Chances of Stunning the enemy: 40% 80% Additional Effect: Recovers your HP by 30% of the inflicted damage |
![]() Aegir |
![]() Water |
S3
![]() |
Increased the Attack Speed that increases when the skill is on cooldown. |
![]() Surtr |
![]() Fire |
S3
![]() |
No. of hits decreased from 2 turns 1 turn (No change in total inflicted damage) Increased the Attack Speed that increases when the skill is on cooldown. |
![]() Hraesvelg |
![]() Wind |
S3
![]() |
[Skill Modification]
Previously: Becomes possessed with unstoppable rage and attacks allenemies. 10% of your HP is consumed, but 100% Critical Chance is applied to this attack. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. After the change: Becomes possessed with unstoppable rage and attacks all enemies. Increases the Attack Power and Attack Speed of the ally for 2 turns. When this attack is on cooldown, your Attack Speed will increase and you'll recover 10% HP every turn. |
![]() Mimirr |
![]() Light |
S3
![]() |
Increased the inflicted damage by 6%
Increased the Attack Speed that increases when the skill is on cooldown. |
![]() Hrungnir |
![]() Dark |
S3
![]() |
Increased the Attack Speed that increases when the skill is on cooldown. |
![]() Roger |
![]() Wind |
S2
![]() |
Increases your Attack Bar by 50% when successfully removes the beneficial effect Increases your Attack Bar bv50% after the attack |
![]() Walkers |
![]() Light |
S2
![]() |
Increases your Attack Bar by 50% when successfully removes the beneficial effect Increases your Attack Bar bv50% after the attack |
![]() Wayne |
![]() Water |
S3
![]() |
The skill cooldown decreased by 1 turn (6 5 turns) |
![]() Roger |
![]() Wind |
S3
![]() |
(Modified the attack target) Modified the inflicted damage accordingly to the changed number of targets.
Attacks all enemies (4 hits) Attacks random enemies (4 hits) Recovers your turn when the enemy is defeated Increases the ally's Attack Bar by 25% after the attack |
![]() Jamie |
![]() Dark |
S3
![]() |
The skill cooldown decreased by 1 turn (6 5 turns) |
![]() Shi Hou |
![]() Water |
S2
![]() |
Increased the inflicted damage by 10% |
![]() Qitian Dasheng |
![]() Light |
S2
![]() |
Increased the inflicted damage by 10% |
![]() Tyron |
![]() Water |
S2
![]() |
Increased the inflicted damage by 8% |
![]() Wind Sylph |
![]() Wind |
S2
![]() |
Increased the inflicted damage by 8% |
![]() Shimitae |
![]() Wind |
S2
![]() |
Increased the inflicted damage by 8% |
![]() Eredas |
![]() Light |
S2
![]() |
Increased the inflicted damage by 8% |
![]() Tyron |
![]() Water |
S3
![]() |
Increased the inflicted damage by 7% |
![]() Eredas |
![]() Light |
S3
![]() |
Chances of Stunning the enemy: 15% 20% |
![]() Woosa |
![]() Water |
S1
![]() |
Chances of putting the enemy to Sleep: 15% 20% |
![]() Chiwu |
![]() Fire |
S1
![]() |
Chances of putting the enemy to Sleep: 15% 20% |
![]() Pungbaek |
![]() Wind |
S1
![]() |
Chances of putting the enemy to Sleep: 15% 20% |
![]() Nigong |
![]() Light |
S1
![]() |
Chances of putting the enemy to Sleep: 15% 20% |
![]() Woonsa |
![]() Dark |
S1
![]() |
Chances of putting the enemy to Sleep: 15% 20% |
![]() Woosa |
![]() Water |
S2
![]() |
Increases the inflicted damage proportionate to your Attack Power and HP Increases the inflicted damage proportionate to your MAX HP
Additional Effect: Recovers the HP of all allies by the amount that's proportionate to your MAX HP after the attack. |
![]() Nigong |
![]() Light |
S2
![]() |
Increases the inflicted damage proportionate to your Attack Power and HP Increases the inflicted damage proportionate to your MAX HP
Additional Effect: Recovers the HP of all allies by the amount that's proportionate to your MAX HP after the attack. |
![]() Woosa |
![]() Water |
S3
![]() |
The skill cooldown decreased by 1 turn (6 5 turns) |
![]() Nigong |
![]() Light |
S3
![]() |
[Effect added] Revives all dead allies with 30% HP (The Soul Protection Effect will not be casted upon the revived allies) |
![]() Woonsa |
![]() Dark |
S3
![]() |
Steals 1 beneficial effect fron1each enemy Steals all beneficial effects on all
enemies |