Monster | Element | Skill | Change |
---|---|---|---|
![]() Laika |
![]() Fire |
S3
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[Effect added] The MAX inflicted damage of one attack won't exceed 35% of the MAX HP |
![]() Daphnis |
![]() Fire |
S3
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[Effect added] Creates a shield that's 30% of the inflicted damage for 3 turns |
![]() Ariel |
![]() Water |
S3
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[Effect added] Increases the Attack Bar of all allies by 20% |
![]() Artamiel |
![]() Light |
S3
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[Effect added] Increases your Defense by 20% each whenever [Judge (Passive)] is activated (Accumulates up to 5 times) |
![]() Acasis |
![]() Wind |
S2
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Recovers HP of the ally by 10% 20% |
![]() Icares |
![]() Dark |
S2
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Recovers HP of the ally by 10% 20% |
![]() Water Sylphid |
![]() Water |
S3
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Decreased the cooldown time by 1 turn (6 turns 5 turns) |
![]() Lumirecia |
![]() Water |
S3
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Awakening Effect: Decreases cooldown time added a skill effect
Added effect: Removes all harmful effects on the target ally and recovers its HP |
![]() Dark Sylphid |
![]() Dark |
S3
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Inflicts damage that's proportionate to your MAX HP and increases the Life Drain Effect by 30% 50% |
![]() Icares |
![]() Dark |
S3
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Inflicts damage that's proportionate to your MAX HP and increases the Life Drain Effect by 30% 50% |
![]() Lapis |
![]() Water |
S1
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Increased total damage by 11% (Greatly increases the inflicted damage of the last attack) |
![]() Astar |
![]() Fire |
S1
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Increased total damage by 11% (Greatly increases the inflicted damage of the last attack) |
![]() Lupinus |
![]() Wind |
S1
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Increased total damage by 11% (Greatly increases the inflicted damage of the last attack) |
![]() Iris |
![]() Light |
S1
![]() |
Increased total damage by 11% (Greatly increases the inflicted damage of the last attack) |
![]() Lanett |
![]() Dark |
S1
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Increased total damage by 11% (Greatly increases the inflicted damage of the last attack) |
![]() Lapis |
![]() Water |
S2
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Disturbs HP recovery for 2 turns Decreases Defense for 2 turns |
![]() Lanett |
![]() Dark |
S2
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Disturbs HP recovery for 2 turns Decreases Defense for 2 turns |
![]() Astar |
![]() Fire |
S2
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Increased the no. of attacks from 1 3 times (No change in total damage)
Added effect: Increases inflicted damage of the enemy target with no beneficial effects by 30% |
![]() Lupinus |
![]() Wind |
S2
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Increased the no. of attacks from 1 3 times (No change in total damage)
Added effect: Increases inflicted damage of the enemy target with no beneficial effects by 30% |
![]() Iris |
![]() Light |
S2
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Increased the no. of attacks from 1 3 times (No change in total damage)
Added effect: Increases inflicted damage of the enemy target with no beneficial effects by 30% |
![]() Lapis |
![]() Water |
S3
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Increased total damage by 11% |
![]() Lupinus |
![]() Wind |
S3
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Inflicts damage that's proportionate to the Attack Power Inflicts damage that's proportionate to your Attack Power and the enemy's MAX HP The Attack Bar will be
decreased by 20% 30% each |
![]() Iris |
![]() Light |
S3
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Modified to be a passive effect. Removes 1 beneficial effect each with a 75% chance and recovers the ally with the lowest HP by 15% when you attack |
![]() Cichlid |
![]() Wind |
S3
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Decreases Defense, disturbs HP recovery, Silence Effect Removes beneficial effects, decreases Defense increases skill cooldown time by 2 turns |
![]() Luer |
![]() Water |
S3
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[Effect added] Attack lands as a Crushing Hit, regardless of the enemy's attribute |
![]() Poseidon |
![]() Water |
S3
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Decreases the Attack Bar of all enemies by 75% Attacks all enemies to decrease the
Attack Bar to 0 |
![]() Avaris |
![]() Water |
S2
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Increased total damage by 10% |
![]() Iunu |
![]() Wind |
S2
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Increased total damage by 10% |
![]() Amarna |
![]() Light |
S2
![]() |
Increased total damage by 10% |
![]() Khmun |
![]() Fire |
S2
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Increased total damage by 22% |
![]() Thebae |
![]() Dark |
S2
![]() |
Increased total damage by 22% |
![]() Iunu |
![]() Wind |
S3
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Increases the Attack Power for 2 turns when revived with [Underworld King's Return(Passive)] Increases the Attack Power by 100% each whenever revived (Accumulates up to 3 times)
Decreased the cooldown time by 2 turns (10 turns 8 turns) |
![]() Amarna |
![]() Light |
S3
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[Skill Modification]
Previously: Revives dead allies with 20% HP. If [Secret of Eternal Life] skill is not in cooldown, you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power. Changed to: Removes all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally. Decreased the cooldown lime by 7 turns (12 turns 5 turns) |
![]() Wayne |
![]() Water |
S2
![]() |
[Effect added] Attacks consecutively with a 50% chance if the enemy's HP is higher |
![]() Randy |
![]() Fire |
S2
![]() |
[Effect added] Attacks consecutively with a 50% chance if the enemy's HP is higher |
![]() Jamie |
![]() Dark |
S2
![]() |
[Effect added] Attacks consecutively with a 50% chance if the enemy's HP is higher |
![]() Iris |
![]() Light |
S3
![]() |
Skill Upgrade: Increases inflicted damage, decreases cooldown time Increases recovery amount, chances of granting harmful effects |
![]() Amarna |
![]() Light |
S3
![]() |
Skill Upgrade: Decreases skill cooldown increases recovery amount |
![]() Avaris |
![]() Water |
Leader Skill Added | The ally Monster's Resistance will be increased by 40% in the Guild Battle. |
![]() Khmun |
![]() Fire |
Leader Skill Added | The ally Monster's Attack Speed will be increased by 24% in Guild Battle. |
![]() Iunu |
![]() Wind |
Leader Skill Added | The ally Monster's Accuracy will be increased by 40% in the Guild Battle. |
![]() Amarna |
![]() Light |
Leader Skill Added | The ally Monster's Defense will be increased by 33% in the Guild Battle. |
![]() Wayne |
![]() Water |
Leader Skill Added | The ally Water Monster's Attack Power will be increased by 30% |
![]() Walkers |
![]() Light |
Leader Skill Added | The ally Light Monster's Attack Speed will be increased by 23% |
![]() Avaris |
![]() Water |
Awakening Effect Changed | Acquire a leader skill [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases as the enemy's HP |
![]() Khmun |
![]() Fire |
Awakening Effect Changed | Acquire a leader skill [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases according to your Attack |
![]() Iunu |
![]() Wind |
Awakening Effect Changed | Acquire a leader skill [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each and Stuns the enemy for 1 turn. |
![]() Amarna |
![]() Light |
Awakening Effect Changed | Acquire a leader skill [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery. |
![]() Thebae |
![]() Dark |
Awakening Effect Changed | Increases the critical rate by 15% [Pierce Soul] skill upgrade
[Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage increases according to your MAX HP. |