Monster | Element | Skill | Change |
---|---|---|---|
![]() Shizuka |
![]() Water |
S2
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[Effect added] Decreases the ally target's skill cooldown time by 1 turn when used on a dead ally |
![]() Seimei |
![]() Light |
S2
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[Effect added] Decreases the ally target's skill cooldown time by 1 turn when used on a dead ally |
![]() Amber |
![]() Water |
S2
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Attacks 3-4 2-3 times (Damage increases by 40% per hit) |
![]() Amber |
![]() Water |
S2
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[Effect removed] Increases the chance to land a Glancing Hit for 2 turns with a 50% chance |
![]() Veronica |
![]() Light |
S2
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Attacks 3-4 2-3 times (Damage increases by 40% per hit) |
![]() Veronica |
![]() Light |
S2
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[Effect removed] Increases the chance to land a Glancing Hit for 2 turns with a 50% chance |
![]() Amber |
![]() Water |
S3
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Deals additional damage by 3% 4% of the target's MAX HP per harmful effect on the enemy (up to 12%) |
![]() Lora |
![]() Light |
S3
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Increases the Defense of all allies for 3 2 turns |
![]() Lora |
![]() Light |
S3
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[Effect added] Increases the Attack Speed of all allies for 2 turns |
![]() Pater |
![]() Dark |
S4
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(As-is) Increases your Attack Bar by 20% when you get granted with inability effects (To-be) Increases your Attack Bar by 20% when your beneficial effect gets removed |
![]() Dorothy |
![]() Light |
S3
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[Effect added] After destroying the HP of all Monsters, attacks all enemies additionally to destroy their HP by 50% of the damage dealt |
![]() Audrey |
![]() Light |
S3
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Increases your Defense by 10% (up to 10 times) Increases your Defense for 1 turn whenever you attack an enemy |
![]() Angela |
![]() Wind |
S3
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[Effect added] Removes 1 harmful effect from the ally with the lowest HP condition (grants shield after removing the harmful effect) |
![]() Lucia |
![]() Fire |
S3
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HP recovery amount granted to allies: 30% 40%
Attack Bar decreasing effect that allies receive from enemies: 40% 50% |
![]() Berghild |
![]() Light |
S3
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[Effect added] Each attack removes 1 beneficial effect from the enemy |
![]() Vancliffe |
![]() Dark |
S3
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(5th hit) Removes 1 beneficial effect from all enemies
(5th hit) Replaces the beneficial effect with the Decrease Defense effect for 1 turn if the enemy has beneficial effect |
![]() Kumar |
![]() Fire |
S1
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Silences the enemy for 1 turn with a 100% chance Grants Oblivion for 2 turns with a 50% chance |
![]() Kumar |
![]() Fire |
S2
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(As-is) Removes harmful effects granted on yourself and recovers the ally target's HP by 40% of your MAX HP through meditation (To-be) Removes harmful effects granted on yourself and the ally target you selected and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation |
![]() Ritesh |
![]() Wind |
S2
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(As-is) Removes harmful effects granted on yourself and recovers the ally target's HP by 40% of your MAX HP through meditation (To-be) Removes harmful effects granted on yourself and the ally target you selected and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation |
![]() Shazam |
![]() Light |
S2
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(As-is) Removes harmful effects granted on yourself and recovers the ally target's HP by 40% of your MAX HP through meditation (To-be) Removes harmful effects granted on yourself and the ally target you selected and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation |
![]() Jeogun |
![]() Fire |
S3
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[Effect added] Enemy's counterattack doesn't occur |
![]() Shi Hou |
![]() Water |
S3
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[Effect added] Stuns the enemy for 1 turn with a 15% chance if the attack lands as a Critical Hit |
![]() Zaiross |
![]() Fire |
S3
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(As-is) Attacks all enemies and puts their skills on MAX cooldown. Increases the skill cooldown by 1 turn more than the MAX cooldown if the enemy's Attack Power (Boss excluded) is half or less than your Attack Power (To-be) Attacks all enemies and puts their skills on MAX cooldown. If the target is not a boss, increases the skill cooldown by 1 turn more than the MAX cooldown. Additionally, if the enemy's Attack Power is half or less than your Attack Power, increases the damage dealt against the enemy by 50% |
![]() Julianne |
![]() Light |
S3
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Removes all harmful effects granted on yourself when you're inflicted with fatal damage Removes all harmful effects granted on yourself at the start of each turn |
![]() Liesel |
![]() Water |
S3
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Chance to decrease Defense: 20% 30% |
![]() Liesel |
![]() Water |
S3
![]() |
[Effect added] Decreases the Attack Bar of all enemies by 20% |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
![]() |
Disturbs the HP Recovery for 2 turns with a 50% chance Decreases the Defense for 2 turns with a 30% chance |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
![]() |
Disturbs the HP Recovery for 2 turns with a 50% chance Decreases the Defense for 2 turns with a 30% chance |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
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Skill name changed: [Shock Ray - Destroy] [Shock Ray - Amplify]
Damage proportionate to Attack Power Your Attack Power and the enemy's MAX HP |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
![]() |
(As-is) Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance and destroys the enemy's MAX HP by 30% of the damage dealt (To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and decreases the Defense for 2 turns with a 30% chance |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
![]() |
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
![]() |
Skill name changed: [Lightning Magic Bullet - Destroy] [Lightning Magic Bullet - Advance]
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
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(As-is) Attacks the enemy target to Stun the target for 1 turn and destroys the enemy's MAX HP by 50% of the damage dealt (To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and stuns for 1 turn. If the target is immune to stun, the damage dealt increases by 100% |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
![]() |
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
![]() |
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP |
![]() Wind Homunculus(Attack) |
![]() Wind |
S-1
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(As-is) Attacks the enemy target to destroy the enemy's MAX HP by the damage dealt (To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and decreases the Defense for 2 turns |
![]() Wedjat |
![]() Light |
S3
![]() |
Increases the Attack Bar of allies excluding yourself Increases the Attack Bar of allies including yourself |
![]() Chiwu |
![]() Fire |
S3
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(As-is) Attacks all enemies with world devouring powers to remove the beneficial effects on all enemies and absorb their Attack Bar by 15% each. Additionally absorbs each enemy's Attack Bar by 15% per beneficial effect removed from each enemy. This attack will deal more damage according to your Attack Speed (To-be) Attacks all enemies with world devouring powers to remove the beneficial effects on all enemies and absorb their Attack Bar by 30% each. Afterwards, increases the chance of landing a Glancing Hit for 2 turns. This attack will deal more damage according to your Attack Speed |
![]() Taor |
![]() Water |
S3
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Decreases the Attack Bar of enemies other than the selected enemy target by 100% Decreases the Attack Bar of enemies including the selected enemy target by 100% |
![]() Momo |
![]() Wind |
S3
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Increases the damage by 5% each 10% each, up to 200% whenever an ally attacks the enemy |
![]() Bella |
![]() Dark |
S4
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[Effect added] Increases your Attack Bar in proportion to the amount of enemy's destroyed HP |
![]() Helena |
![]() Fire |
S2
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[Effect added] Increases the Attack Bar by 15% when attacking the enemy target granted with harmful effects |
![]() Soha |
![]() Water |
S1
![]() |
[Effect added] Leaves a Branding effect for 2 turns with a 15% chance |
![]() Shihwa |
![]() Fire |
S1
![]() |
[Effect added] Leaves a Branding effect for 2 turns with a 15% chance |
![]() Arang |
![]() Wind |
S1
![]() |
[Effect added] Leaves a Branding effect for 2 turns with a 15% chance |
![]() Chamie |
![]() Light |
S1
![]() |
[Effect added] Leaves a Branding effect for 2 turns with a 15% chance |
![]() Kamiya |
![]() Dark |
S1
![]() |
[Effect added] Leaves a Branding effect for 2 turns with a 15% chance |
![]() Soha |
![]() Water |
S3
![]() |
[Effect added] Increases the Attack Bar of allies by 15% each if there are no harmful effects to remove from allies |
![]() Kamiya |
![]() Dark |
S3
![]() |
[Effect added] If you are attacking the enemy target under Sleep, stuns the enemy for turns equal to the number of Sleep turns the target has |
![]() Kamiya |
![]() Dark |
S3
![]() |
Damage increased by 10% |
![]() Ramira |
![]() Water |
S1
![]() |
Number of attacks: 1 2 (the total damage stays the same)
Chance to decrease the enemy's Defense: 50% 45% |
![]() Lucasha |
![]() Fire |
S1
![]() |
Number of attacks: 1 2 (the total damage stays the same)
Chance to decrease the enemy's Defense: 50% 45% |
![]() Prilea |
![]() Wind |
S1
![]() |
Number of attacks: 1 2 (the total damage stays the same)
Chance to decrease the enemy's Defense: 50% 45% |
![]() Kabilla |
![]() Light |
S1
![]() |
Number of attacks: 1 2 (the total damage stays the same)
Chance to decrease the enemy's Defense: 50% 45% |
![]() Hellea |
![]() Dark |
S1
![]() |
Number of attacks: 1 2 (the total damage stays the same)
Chance to decrease the enemy's Defense: 50% 45% |
![]() Prilea |
![]() Wind |
S3
![]() |
[Effect added] Guaranteed to grant the Decrease Defense effect on the enemy immune to stun for 2 turns |
![]() Lionel |
![]() Water |
Awakening Effect Changed | Increases the Critical Rate by 15% Increases the Attack Speed by 15 |
![]() Vancliffe |
![]() Dark |
Awakening Effect Changed | Increases the Resistance by 25% Increases the Accuracy by 25% |
![]() Prilea |
![]() Wind |
Awakening Effect Changed | Increases the Accuracy by 25% Strengthen Skill: [Crow Hunt]
[Crow Hunt]: Hurls razor-sharp feathers to attack the enemy target 2 times, decreasing its Defense for 2 turns. |
![]() Ganache |
![]() Water |
Leader Skill Changed | Increases the Attack Power of ally Monsters in Guild content by 33% Increases the HP of ally Monsters by 25%. |
![]() Pave |
![]() Fire |
Leader Skill Changed | Increases the Resistance of ally Monsters in Guild content by 40% Increases the Attack Power of ally Monsters by 25% |
![]() Praline |
![]() Wind |
Leader Skill Changed | Increases the Accuracy of ally Monsters in Guild content by 40% Increases the Attack Speed of ally Monsters by 19% |
![]() Berenice |
![]() Fire |
S3
![]() |
The skill will be used more often under situations where the skill is available for use in Cairos Dungeon |
![]() Sieq |
![]() Fire |
S3
![]() |
The skill will be used more often under situations where the skill is available for use in Cairos Dungeon |
![]() Praline |
![]() Wind |
S3
![]() |
The skill will be used more often under situations where the skill is available for use in Cairos Dungeon |
![]() Hannah |
![]() Wind |
S2
![]() |
The skill will be used more often depending on the beneficial effect of the target in Cairos Dungeon |
![]() Loren |
![]() Light |
S2
![]() |
The skill will be used more often depending on the beneficial effect of the target in Cairos Dungeon |
![]() Zen |
![]() Wind |
S2
![]() |
The attack prioritizes the enemy target tied by the shadow |
![]() Kamiya |
![]() Dark |
S3
![]() |
The attack prioritizes the target under Sleep |
![]() Savannah |
![]() Wind |
S2
![]() |
Fixed an issue of the damage increasing abnormally when replacing beneficial effect with Continuous Damage under certain situations
**With this adjustment, the visual effects of skills that replace beneficial effects with harmful effects have been fixed. |
![]() Narsha |
![]() Light |
S2
![]() |
Fixed an issue of the damage increasing abnormally when replacing beneficial effect with Continuous Damage under certain situations
**With this adjustment, the visual effects of skills that replace beneficial effects with harmful effects have been fixed. |
![]() Lucia |
![]() Fire |
S3
![]() |
Fixed an issue of the Attack Bar decrease effect being applied in boss battles |