| Monster | Element | Skill | Change |
|---|---|---|---|
|
Fynn |
![]() Water |
S3
|
Continuous damage for 3 turns 2 turns |
|
Ellena |
![]() Water |
S1
|
Damage increased by 9% |
|
Izaria |
![]() Water |
S2
|
Damage increased by 10%, unable to recover for 2 turns |
|
Izaria |
![]() Water |
S3
|
Bloodsucking increased from 30% to 50% |
|
Sian |
![]() Water |
S3
|
HP with revival increased from 10% to 25% |
|
Liesel |
![]() Water |
S3
|
Damage increased by about 23% |
|
Taor |
![]() Water |
S2
|
Damage increased by about 13%, cooltime decreased by 1 turn |
|
Praha |
![]() Water |
S3
|
Falls asleep for 1 turn(100%), cooltime decreased from 7 turns to 6 turns |
|
Sigmarus |
![]() Water |
S3
|
Weaken Attack Power for 2 turns |
|
Camilla |
![]() Water |
S3
|
Change to decreasing the inflicted damage by 50% when attacked with a critical hit.
Change from remove 1 weakening effect to remove all. |
|
Cogma |
![]() Fire |
S2
|
Damage increased by 7% |
|
Tatu |
![]() Fire |
S3
|
Damage increased by 7% |
|
Tantra |
![]() Fire |
S2
|
Damage increased by 10% |
|
Lucasha |
![]() Fire |
S2
|
Damage increased by 11% |
|
Krakdon |
![]() Fire |
S3
|
Damage increased by 18% |
|
Kai'en |
![]() Fire |
S3
|
Cooltime decreased from 7 turns to 6 turns |
|
Kahli |
![]() Fire |
S1
|
Damage increased by 9% |
|
Kungen |
![]() Fire |
S3
|
Damage increased by 14% |
|
Jojo |
![]() Fire |
S3
|
Damage increased by 11% |
|
Akia |
![]() Fire |
S3
|
Damage increased by 15% |
|
Perna |
![]() Fire |
S3
|
Additionally recover an ally's HP by 10% for each turn |
|
Ralph |
![]() Wind |
S2
|
Damage increased by 7% |
|
Taharus |
![]() Wind |
S2
|
[Effect added] Additionally increase the attack gauge by 50% |
|
Roid |
![]() Wind |
S3
|
Damage increased by 10%, cooltime decreased from 6 turns to 5 turns |
|
Shakan |
![]() Wind |
S3
|
Damage proportionate to HP increased from 10% to 15% |
|
Prilea |
![]() Wind |
S2
|
Damage increased by 11% |
|
Ragion |
![]() Wind |
S2
|
[Effect added] Additionally increase the attack gauge by 50% |
|
Shren |
![]() Light |
S1
|
Damage increased by 9% |
|
Gin |
![]() Light |
S3
|
Attack turn decreased by 1 but maintains the total amount of damage |
|
Aria |
![]() Light |
S2
|
Damage increased by 10%, unable to recover for 2 turns |
|
Argen |
![]() Wind |
S3
|
Inflicted damage per weakening effect increased to 25% |
|
Katarina |
![]() Wind |
S3
|
Damage increased by 17% |
|
Shan |
![]() Light |
S2
|
Damage increased by about 13%, cooltime decreased by 1 turn |
|
Garok |
![]() Dark |
S2
|
Damage increased by 7% |
|
Kumae |
![]() Dark |
S2
|
Damage increased by about 10% |
|
Hellea |
![]() Dark |
S3
|
Damage increased by 14% |
|
Camules |
![]() Dark |
S2
|
[Effect added] Additionally increase the attack gauge by 50% |
|
Jumaline |
![]() Dark |
S1
|
Damage increased by 9% |