Monster | Element | Skill | Change |
---|---|---|---|
![]() Fynn |
![]() Water |
S3
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Continuous damage for 3 turns 2 turns |
![]() Ellena |
![]() Water |
S1
![]() |
Damage increased by 9% |
![]() Izaria |
![]() Water |
S2
![]() |
Damage increased by 10%, unable to recover for 2 turns |
![]() Izaria |
![]() Water |
S3
![]() |
Bloodsucking increased from 30% to 50% |
![]() Sian |
![]() Water |
S3
![]() |
HP with revival increased from 10% to 25% |
![]() Liesel |
![]() Water |
S3
![]() |
Damage increased by about 23% |
![]() Taor |
![]() Water |
S2
![]() |
Damage increased by about 13%, cooltime decreased by 1 turn |
![]() Praha |
![]() Water |
S3
![]() |
Falls asleep for 1 turn(100%), cooltime decreased from 7 turns to 6 turns |
![]() Sigmarus |
![]() Water |
S3
![]() |
Weaken Attack Power for 2 turns |
![]() Camilla |
![]() Water |
S3
![]() |
Change to decreasing the inflicted damage by 50% when attacked with a critical hit.
Change from remove 1 weakening effect to remove all. |
![]() Cogma |
![]() Fire |
S2
![]() |
Damage increased by 7% |
![]() Tatu |
![]() Fire |
S3
![]() |
Damage increased by 7% |
![]() Tantra |
![]() Fire |
S2
![]() |
Damage increased by 10% |
![]() Lucasha |
![]() Fire |
S2
![]() |
Damage increased by 11% |
![]() Krakdon |
![]() Fire |
S3
![]() |
Damage increased by 18% |
![]() Kai'en |
![]() Fire |
S3
![]() |
Cooltime decreased from 7 turns to 6 turns |
![]() Kahli |
![]() Fire |
S1
![]() |
Damage increased by 9% |
![]() Kungen |
![]() Fire |
S3
![]() |
Damage increased by 14% |
![]() Jojo |
![]() Fire |
S3
![]() |
Damage increased by 11% |
![]() Akia |
![]() Fire |
S3
![]() |
Damage increased by 15% |
![]() Perna |
![]() Fire |
S3
![]() |
Additionally recover an ally's HP by 10% for each turn |
![]() Ralph |
![]() Wind |
S2
![]() |
Damage increased by 7% |
![]() Taharus |
![]() Wind |
S2
![]() |
[Effect added] Additionally increase the attack gauge by 50% |
![]() Roid |
![]() Wind |
S3
![]() |
Damage increased by 10%, cooltime decreased from 6 turns to 5 turns |
![]() Shakan |
![]() Wind |
S3
![]() |
Damage proportionate to HP increased from 10% to 15% |
![]() Prilea |
![]() Wind |
S2
![]() |
Damage increased by 11% |
![]() Ragion |
![]() Wind |
S2
![]() |
[Effect added] Additionally increase the attack gauge by 50% |
![]() Shren |
![]() Light |
S1
![]() |
Damage increased by 9% |
![]() Gin |
![]() Light |
S3
![]() |
Attack turn decreased by 1 but maintains the total amount of damage |
![]() Aria |
![]() Light |
S2
![]() |
Damage increased by 10%, unable to recover for 2 turns |
![]() Argen |
![]() Wind |
S3
![]() |
Inflicted damage per weakening effect increased to 25% |
![]() Katarina |
![]() Wind |
S3
![]() |
Damage increased by 17% |
![]() Shan |
![]() Light |
S2
![]() |
Damage increased by about 13%, cooltime decreased by 1 turn |
![]() Garok |
![]() Dark |
S2
![]() |
Damage increased by 7% |
![]() Kumae |
![]() Dark |
S2
![]() |
Damage increased by about 10% |
![]() Hellea |
![]() Dark |
S3
![]() |
Damage increased by 14% |
![]() Camules |
![]() Dark |
S2
![]() |
[Effect added] Additionally increase the attack gauge by 50% |
![]() Jumaline |
![]() Dark |
S1
![]() |
Damage increased by 9% |