Monster | Element | Skill | Change |
---|---|---|---|
![]() Woosa |
![]() Water |
S2
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Inflicts damage by 20% 15% of your MAX HP |
![]() Nigong |
![]() Light |
S2
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Inflicts damage by 20% 15% of your MAX HP |
![]() Qitian Dasheng |
![]() Light |
S3
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Decreases the target's Attack Bar by 50% 30% per harmful effect granted on each enemy. |
![]() Tesarion |
![]() Fire |
S2
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Inflicts damage proportional to Attack Power and Attack Speed |
![]() Theomars |
![]() Water |
S2
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Inflicts damage proportional to Attack Power and Attack Speed |
![]() Elsharion |
![]() Light |
S2
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Inflicts damage proportional to Attack Power and Attack Speed |
![]() Seimei |
![]() Light |
S3
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[Effect added] Recovers the target's HP by 10% per harmful effect granted on the ally target when the ally starts a turn. |
![]() Beth |
![]() Water |
S3
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Disturbs the HP recovery for 2 turns blocks removing harmful effects for 1 turn |
![]() Poseidon |
![]() Water |
S1
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Transfers 1 2 harmful effects on you to the enemy |
![]() Okeanos |
![]() Fire |
S1
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Transfers 1 2 harmful effects on you to the enemy |
![]() Triton |
![]() Wind |
S1
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Transfers 1 2 harmful effects on you to the enemy |
![]() Pontos |
![]() Light |
S1
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Transfers 1 2 harmful effects on you to the enemy |
![]() Manannan |
![]() Dark |
S1
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Transfers 1 2 harmful effects on you to the enemy |
![]() Triton |
![]() Wind |
S3
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Decreases the Attack Bar by 25% 35% |
![]() Odin |
![]() Wind |
S3
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[Effect added] The attack will land with the attribute advantage when attacking the enemy while having 5 Knowledge |
![]() Shi Hou |
![]() Water |
S3
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Invincible for 1 turn 2 turns |
![]() Son Zhang Lao |
![]() Dark |
S3
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Damage increased by approximately 6% Stuns with a 50% 65% chance |
![]() Thebae |
![]() Dark |
S3
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Shield target and shield amount changed:
Creates a shield that's equivalent to 20% of the inflicted damage on yourself for 2 turns Creates a shield that's equivalent to 10% of the inflicted damage on all allies for 2 turns |
![]() Douglas |
![]() Fire |
S3
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[Effect added] Removes one of your harmful effects if you receive the enemy's attack that lands as a Glancing Hit |
![]() Talisman |
![]() Light |
S3
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Damage increased by approximately 6% |
![]() Sagar |
![]() Wind |
S3
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[Effect added] The second hit provokes all enemies for 1 turn |
![]() John |
![]() Fire |
S2
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Increases the skill cooldown time and absorbs Attack Bar with a 50% 75% chance |
![]() Oliver |
![]() Wind |
S2
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Increases the skill cooldown time and absorbs Attack Bar with a 50% 75% chance |
![]() Daniel |
![]() Light |
S2
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Increases the skill cooldown time and absorbs Attack Bar with a 50% 75% chance |
![]() Oliver |
![]() Wind |
S3
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Absorbs the Attack Bar by 50% 100%
Increases the target's skill cooldown time by 1 turn 2 turns If you successfully increased the skill cooldown time: Decreases your skill cooldown time by 1 turn 2 turns |
![]() Daniel |
![]() Light |
S3
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Decreases Attack Bar by 50% 70% |
![]() Jackson |
![]() Dark |
S3
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(As-is) Increases your Attack Bar by 5% each whenever the Attack Bar of enemies and allies decrease. In addition, increases the effect of Attack Bar increasing skills of all allies and enemies by 50%. This effect does not accumulate and does not apply in battles against bosses. [Automatic Effect] (To-be) Increases Attack Bar of all allies by 10% each if the enemy target decreases an ally's Attack Bar during the enemy's turn. In addition, increases the effect of Attack Bar increasing skills of all allies by 50%. This effect does not accumulate and does not apply in battle against bosses. [Automatic Effect] |
![]() Louise |
![]() Wind |
S1
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[Effect added] Deals damage proportional to your MAX HP |
![]() Josephine |
![]() Water |
S1
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Stuns with a 35% 55% chance |
![]() Aegir |
![]() Water |
S3
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[Effect added] Activates [Berserk] for 3 turns after using the skill
**Due to the balance adjustments, the effect of increasing Attack Speed and recovering 10% HP every turn during cooldown has been removed. |
![]() Surtr |
![]() Fire |
S3
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[Effect added] Activates [Berserk] for 3 turns after using the skill **Due to the balance adjustments, the effect of increasing Attack Speed and recovering 10% HP every turn during cooldown has been removed. |
![]() Hraesvelg |
![]() Wind |
S3
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[Effect added] Activates [Berserk] for 3 turns after using the skill **Due to the balance adjustments, the effect of increasing Attack Speed and recovering 10% HP every turn during cooldown has been removed. |
![]() Hrungnir |
![]() Dark |
S3
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[Effect added] Activates [Berserk] for 3 turns after using the skill **Due to the balance adjustments, the effect of increasing Attack Speed and recovering 10% HP every turn during cooldown has been removed. |
![]() Mimirr |
![]() Light |
S3
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Stun duration changed (1 turn 2 turns) |
![]() Mimirr |
![]() Light |
S3
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[Effect added] Activates [Berserk] for 3 turns after using the skill
**Due to the balance adjustments, the effect of increasing Attack Speed and recovering 10% HP every turn during cooldown has been removed. |
![]() Mimirr |
![]() Light |
S3
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Cooldown time decreased (5 turns 4 turns) |
![]() Surtr |
![]() Fire |
S2
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[Effect added] The target defeated from [Axe of Punishment] while you are under [Berserk] state cannot be revived during battle |
![]() Hrungnir |
![]() Dark |
S2
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[Effect added] The target defeated from [Axe of Punishment] while you are under [Berserk] state cannot be revived during battle |
![]() Hwahee |
![]() Fire |
S3
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[Pride Will Fall] skill cooldown resets when an enemy dies
Increases Attack Power of all allies for 2 turns after attacking |
![]() Wolyung |
![]() Dark |
S2
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Recovery amount: Proportional to the caster's MAX HP Proportional to the caster's Attack Power |
![]() Fedora |
![]() Water |
S3
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[Effect added] Recovers HP of all allies for 2 turns by 15% |
![]() Arnold |
![]() Fire |
S3
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[Effect added] Resets [Extortion] skill cooldown time when an enemy dies |
![]() Briand |
![]() Wind |
S3
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Recovers HP of all allies by 15% for 1 turn 2 turns |
![]() Dias |
![]() Dark |
S3
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[Effect added] Decreases the damage taken by Light Monsters by 50% |
![]() Songseol |
![]() Water |
S2
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Decreases Attack Bar by 25% 35% |
![]() Mirinae |
![]() Dark |
S2
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Decreases Attack Bar by 25% 35% |
![]() Songseol |
![]() Water |
S3
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[Effect added] Becomes immune to inability effects while playing a song |
![]() Hongyeon |
![]() Fire |
S2
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[Effect added] Becomes immune to inability effects while playing a song |
![]() Hongyeon |
![]() Fire |
S2
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Decreases Attack Power with a 50% 75% chance |
![]() Yeonhwa |
![]() Wind |
S2
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[Effect added] Becomes immune to inability effects while playing a song |
![]() Yeonhwa |
![]() Wind |
S2
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Decreases Attack Power with a 50% 75% chance |
![]() Dongbaek |
![]() Light |
S2
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[Effect added] Becomes immune to inability effects while playing a song |
![]() Dongbaek |
![]() Light |
S2
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Decreases Attack Power with a 50% 75% chance |
![]() Susano |
![]() Water |
S3
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[Effect added] Increases your Attack Bar by 20% if a critical hit doesn't occur when you are attacked |
![]() Gin |
![]() Light |
S3
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(As-is) Blows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns (To-be) Blows up a ray of light to inflict damage 2 times to all enemies. The first attack removes one beneficial effect each from enemies with a 50% chance, and the second attack increases the enemy's chances of landing a Glancing Hit for 3 turns with a 75% chance |
![]() Christina |
![]() Wind |
S4
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[Effect added] The attack won't land as a glancing hit **The damage will be changed due to the new effect added (attack won't land as a glancing hit) |
![]() Scarlett |
![]() Fire |
S2
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Damage increased by 20% |
![]() Abigail |
![]() Water |
S2
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Damage increased by 20% |
![]() Emily |
![]() Light |
S2
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Damage increased by 20% |
![]() Scarlett |
![]() Fire |
S3
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Decreases Defense for 1 turn 2 turns |
![]() Scarlett |
![]() Fire |
S3
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[Effect added] Leaves a Branding Effect for 2 turns with a 90% chance with the first hit |
![]() Scarlett |
![]() Fire |
S3
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Damage from the single target attack decreased by approximately 12%
Damage from AoE attack increased by approximately 12% |
![]() Abigail |
![]() Water |
S3
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Damage from the single target attack decreased by approximately 12%
Damage from AoE attack increased by approximately 12% |
![]() Abigail |
![]() Water |
S3
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[Effect added] Blocks beneficial effects for 2 turns with the first hit (Removes beneficial effect first and apply this effect) |
![]() Emily |
![]() Light |
S3
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Resets the enemy target's Attack Bar Absorbs the enemy target's Attack Bar by 100% |
![]() Emily |
![]() Light |
S3
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Damage from the single target attack decreased by approximately 12%
Damage from AoE attack increased by approximately 12% |
![]() Oliver |
![]() Wind |
Leader Skill Changed | Increases the Attack Power of ally Monsters in the Arena by 44% Increases the Attack Speed of ally Monsters in the Arena by 33% |
![]() Hwahee |
![]() Fire |
Leader Skill Changed | The Defense of ally Monsters is increased by 33% in Guild content The Attack Power of ally Monsters is increased by 33% in Guild content |
![]() Veromos |
![]() Dark |
Stat Changed | Adjusted stats to match the Support type |
![]() Aaliyah |
![]() Water |
S4
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Improved the Al to use the skill first if this skill is activated |
![]() Nora |
![]() Fire |
S4
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Improved the Al to use the skill first if this skill is activated |
![]() Riley |
![]() Wind |
S4
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Improved the Al to use the skill first if this skill is activated |
![]() Ella |
![]() Light |
S4
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Improved the Al to use the skill first if this skill is activated |
![]() Maya |
![]() Dark |
S4
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Improved the Al to use the skill first if this skill is activated |
![]() Antares |
![]() Fire |
S3
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Fixed an error of the Monster not gaining a turn under certain situations |
![]() Eluin |
![]() Water |
S2
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Fixed an error of the Monster having a full Attack Bar after gaining a turn instantly from meeting the condition after using the skill |
![]() Lucien |
![]() Light |
S2
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Fixed an error of the Monster having a full Attack Bar after gaining a turn instantly from meeting the condition after using the skill |
![]() Surtr |
![]() Fire |
S1
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Modified the skill effects to be more natural |
![]() Hrungnir |
![]() Dark |
S1
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Modified the skill effects to be more natural |