Monster | Element | Skill | Change |
---|---|---|---|
![]() Kiki |
![]() Dark |
S3
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Absorbs the enemy's HP by 5% of your MAX HP, up to 10%
Absorbs the enemy's HP by 4%, up to 8% for each harmful effect granted on the target when you attack the enemy on your turn |
![]() Masha |
![]() Fire |
S3
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Increases your Attack Speed by 15% whenever the ally's Attack Bar is decreased
Increases your Attack Speed by 10% (up to 5 stacks) |
![]() Shizuka |
![]() Water |
S2
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Target ally including yourself Target ally excluding yourself
**You can no longer select yourself when using the skill. |
![]() Seimei |
![]() Light |
S2
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Target ally including yourself Target ally excluding yourself
**You can no longer select yourself when using the skill. |
![]() Seimei |
![]() Light |
S3
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The ally recovers the HP by 10% 15% per harmful effect granted on the target at the start of that ally's turn |
![]() Moore |
![]() Water |
S2
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Absorbs the Attack Bar of all enemies randomly between 10%-20%
10%-15% with a 30% chance |
![]() Talisman |
![]() Light |
S2
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Absorbs the Attack Bar of all enemies randomly between 10%-20%
10%-15% with a 30% chance |
![]() Bernadotte |
![]() Fire |
S2
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Absorbs the Attack Bar of all enemies randomly between 10%-20%
10%-15% with a 30% chance |
![]() Vancliffe |
![]() Dark |
S3
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5th and 6th hits increase the duration of harmful effects granted on all enemies by 1 turn each
5th hit removes one beneficial effect of all enemies and 6th hit increases the duration of harmful effects granted on them by 1 turn each |
![]() Abellio |
![]() Water |
S3
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Increases the Attack Bar of all allies by 15% only when used during the Druid Form
Increases the Attack Bar of all allies by 15% even when used during the Beast Form |
![]() Bellenus |
![]() Fire |
S3
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Weakens the Defense of all enemies for 2 turns only when used during the Druid Form
Weakens the Defense of all enemies for 2 turns even when used during the Beast Form |
![]() Bellenus |
![]() Fire |
S4
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Absorbs the enemy's Attack Bar by 15% 25% when you attack on your turn |
![]() Taranys |
![]() Wind |
S3
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Increases the Defense of all allies for 3 turns only when used during the Druid Form
Increases the Defense of all allies for 3 turns even when used during the Beast Form |
![]() Valantis |
![]() Light |
S3
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Increases all enemies' chances of landing a Glancing Hit for 2 turns only when used during the Druid Form
Increases all enemies' chances of landing a Glancing Hit for 2 turns even when used during the Beast Form |
![]() Valantis |
![]() Light |
S4
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Counterattacks the target that attacked you with a 50% 40% chance when you get attacked |
![]() Pater |
![]() Dark |
S4
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[Effect added] Increases your Attack Bar by 20% when you get granted with inability effects |
![]() Pater |
![]() Dark |
S3
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Grants immunity on all allies for 2 turns only when used during the Druid Form
Grants immunity on all allies for 2 turns even when used during the Beast Form |
![]() Ren |
![]() Fire |
S3
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[Effect added] Shadow protects you for 1 turn after using the skill
(Nullifies an enemy's attack 1 time, cannot attack together, and attacks additionally before attacking if you use a skill on the next turn) |
![]() Zen |
![]() Wind |
S3
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Removes one beneficial effect from all enemies Removes all beneficial effects from all enemies |
![]() Zen |
![]() Wind |
S2
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MAX cooldown time increased (4 turns 5 turns) |
![]() Zen |
![]() Wind |
S2
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[Effect added] Increases your Attack Bar by 100% after using the skill |
![]() Shun |
![]() Light |
S2
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MAX cooldown time increased (4 turns 5 turns) |
![]() Shun |
![]() Light |
S2
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[Effect added] Increases your Attack Bar by 100% after using the skill |
![]() Oliver |
![]() Wind |
S3
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[Effect removed] Increases the damage dealt to the enemy by 10% each, up to 50%, whenever you use [Mega Impulse Gun] |
![]() Daniel |
![]() Light |
S3
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[Effect added] Stuns all enemies for 1 turn with a 50% chance |
![]() Theomars |
![]() Water |
S3
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[Effect added] Increases your Attack Power for 2 turns when you receive fatal attacks |
![]() Akhamamir |
![]() Wind |
S2
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Decreases the Attack Bar of the target enemy immune to stun by 50%
Decreases the Attack Bar of the target by 50% if the target is not stunned after attacking |
![]() Veromos |
![]() Dark |
S2
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Decreases the Attack Bar of the target enemy immune to stun by 50%
Decreases the Attack Bar of the target by 50% if the target is not stunned after attacking |
![]() Teshar |
![]() Wind |
S3
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Cooldown time decreased (5 turns 4 turns) |
![]() Dominic |
![]() Wind |
S3
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(As-is) Attacks additionally, dealing damage equal to 200% of your Attack Power when attacking an enemy on your turn. This attack absorbs the enemy's Attack Bar by 30% if your HP exceeds 50% and recovers HP equal to 50% of the damage dealt if it's 50% or below. [Automatic Effect] (To-be) Attacks additionally, dealing damage equal to 100% of your Attack Power when attacking an enemy on your turn. This attack increases the damage by 100% if your HP exceeds 50% and recovers the HP by the damage dealt if it's 50% or below. [Automatic Effect] |
![]() Benedict |
![]() Light |
S3
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Deals damage that ignores Defense resists death if the target enemy's HP is at 30% or below |
![]() Benedict |
![]() Light |
S3
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[Effect added] Additional attack always deals damage that ignores Defense (the damage that ignores Defense will be adjusted as the condition has been removed) |
![]() Thomas |
![]() Wind |
S2
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Increases the enemy's skill cooldown time by 1 turn 2 turns |
![]() Manon |
![]() Water |
S1
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Provokes for 1 turn with a 50% chance Decreases Defense for 2 turns with a 40% chance |
![]() Alice |
![]() Fire |
S1
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Provokes for 1 turn with a 50% chance Decreases Defense for 2 turns with a 40% chance |
![]() Jade |
![]() Wind |
S1
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Provokes for 1 turn with a 50% chance Decreases Defense for 2 turns with a 40% chance |
![]() Audrey |
![]() Light |
S1
![]() |
Provokes for 1 turn with a 50% chance Decreases Defense for 2 turns with a 40% chance |
![]() Giselle |
![]() Dark |
S1
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Provokes for 1 turn with a 50% chance Decreases Defense for 2 turns with a 40% chance |
![]() Alice |
![]() Fire |
S3
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[Effect added] Your Attack Speed decreases by 20% until the next turn starts |
![]() Jade |
![]() Wind |
S3
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Creates a shield that's proportionate to the caster's MAX HP Defense |
![]() Audrey |
![]() Light |
S3
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Each attack recovers the HP of all allies by 30% of the damage dealt |
![]() Manon |
![]() Water |
S2
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(As-is) Removes one harmful effect granted on all allies and increases their Attack Bar by 15% each (To-be) Increases your Defense for 3 turns and becomes immune to harmful effects for 3 turns. Instantly recovers a turn afterwards |
![]() Giselle |
![]() Dark |
S2
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(As-is) Removes one harmful effect granted on all allies and increases their Attack Bar by 15% each (To-be) Increases your Defense for 3 turns and becomes immune to harmful effects for 3 turns. Instantly recovers a turn afterwards |
![]() Rosemary |
![]() Water |
S2
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[Effect added] If the enemy's Attack Bar is 0, you are guaranteed to freeze the target (ignores Resistance) |
![]() Chamomile |
![]() Wind |
S2
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[Effect added] If the enemy's Attack Bar is 0, you are guaranteed to stun the target (ignores Resistance) |
![]() Lavender |
![]() Dark |
S2
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[Effect added] If the enemy's Attack Bar is 0, you are guaranteed to stun the target (ignores Resistance) |
![]() Hibiscus |
![]() Fire |
S2
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HP loss in proportion to the enemy's reduced Attack Bar
(As-is) Up to 30% (up to 5% if it's a boss) (To-be) Up to 40% (up to 10% if it's a boss) |
![]() Jasmine |
![]() Light |
S2
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HP loss in proportion to the enemy's reduced Attack Bar
(As-is) Up to 30% (up to 5% if it's a boss) (To-be) Up to 40% (up to 10% if it's a boss) |
![]() Lavender |
![]() Dark |
S3
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Attacks all enemies and evens out the ratio of HP and Attack Bar afterwards
Evens out the ratio of all enemies' HP and Attack Bar and attacks them afterwards |
![]() Fria |
![]() Fire |
S3
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Decreases the enemy's Attack Bar by 25% when you are attacking
Decreases the effects of skills that decrease the Attack Bar of your allies by 20% |
![]() Fria |
![]() Fire |
S2
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Increases the Attack Bar of all allies by 25%
Recovers the HP of all allies by 25% |
![]() Qebehsenuef |
![]() Water |
S2
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Skill cooldown time decreased (5 turns 4 turns) |
![]() Imesety |
![]() Wind |
S2
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Skill cooldown time decreased (5 turns 4 turns) |
![]() Amduat |
![]() Dark |
S2
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Skill cooldown time decreased (5 turns 4 turns) |
![]() Amduat |
![]() Dark |
S3
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[Effect added] Each attack removes one beneficial effect from the enemy with a 30% chance |
![]() Cichlid |
![]() Wind |
S3
![]() |
[Effect added] Increases the skill cooldown time of the enemy by 1 turn 2 turns |
![]() Julie |
![]() Water |
Leader Skill Changed | Increases the Resistance of ally Monsters by 30% Increases the Attack Speed of ally Monsters by 19% |
![]() Clara |
![]() Fire |
Leader Skill Changed | Increases the Resistance of ally Monsters by 30% Increases the Attack Power of ally Monsters by 25% |
![]() Ariana |
![]() Light |
S3
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The skill will now be used in more appropriate situations |
![]() Anavel |
![]() Water |
S1
![]() |
Fixed an issue of gaining a turn even when the enemy is getting defeated |
![]() Rica |
![]() Fire |
S1
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Fixed an issue of gaining a turn even when the enemy is getting defeated |
![]() Charlotte |
![]() Wind |
S1
![]() |
Fixed an issue of gaining a turn even when the enemy is getting defeated |
![]() Lora |
![]() Light |
S1
![]() |
Fixed an issue of gaining a turn even when the enemy is getting defeated |
![]() Nicki |
![]() Dark |
S1
![]() |
Fixed an issue of gaining a turn even when the enemy is getting defeated |
![]() Ganache |
![]() Water |
S2
![]() |
Skill effects that were granted while advancing to the next wave during Monster Subjugation / Secret Dungeon / Tartarus' Labyrinth battles will now remain |
![]() Pave |
![]() Fire |
S2
![]() |
Skill effects that were granted while advancing to the next wave during Monster Subjugation / Secret Dungeon / Tartarus' Labyrinth battles will now remain |
![]() Fudge |
![]() Light |
S2
![]() |
Skill effects that were granted while advancing to the next wave during Monster Subjugation / Secret Dungeon / Tartarus' Labyrinth battles will now remain |
![]() Figaro |
![]() Light |
S3
![]() |
Fixed an issue of the Artifact effect that increases the Bomb damage not being applied |
![]() Jade |
![]() Wind |
S3
![]() |
Fixed an issue of the cooldown time decreasing effect not affecting the same skill |
![]() Madeleine |
![]() Light |
S3
![]() |
Fixed an issue of the cooldown time decreasing effect not affecting the same skill |