Monster | Element | Skill | Change |
---|---|---|---|
![]() Chandra |
![]() Water |
S1
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Stun chance 30% 15% |
![]() Byungchul |
![]() Wind |
S3
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The amount of damage taken that decreases according to your HP condition is reduced by up to 50% 30% |
![]() Tesarion |
![]() Fire |
S3
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Decreases the damage dealt from enemies with no harmful effects by 20% 30% |
![]() Giana |
![]() Dark |
S3
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[Effect added] Stuns all enemies for 1 turn |
![]() Giana |
![]() Dark |
S3
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(As-is) If the enemy has beneficial effects, remove them and guarantee to stun for 1 turn (To-be) Stuns all enemies for 1 turn. Removes beneficial effects from the enemies who have beneficial effects and guarantee to stun for 1 turn |
![]() Shi Hou |
![]() Water |
S3
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(As-is) Removes 1 beneficial effect granted on the enemy each and stuns the enemy for 1 turn with a 15% chance when an attack lands as a Critical Hit (To-be) Removes 1 beneficial effect granted on the enemy each and stuns the enemy for 1 turn with a 15% chance (no condition required) |
![]() Son Zhang Lao |
![]() Dark |
S3
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(As-is) The first hit decreases all enemies' Defense for 2 turns and the second hit stuns them for 1 turn with a 75% chance (To-be) All attacks (first and second hits) decrease all enemies' Defense for 2 turns and stun them for 1 turn with a 75% chance |
![]() Borgnine |
![]() Water |
S3
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(As-is) When all allies are attacked by the target with destroyed HP, decreases the incoming damage in proportion to the destroyed HP and increases the chance of receiving a Glancing Hit (To-be) When allies attack the enemy with destroyed HP, increases the damage they deal in proportion to the enemy's destroyed HP |
![]() K1D |
![]() Water |
S3
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[Effect added] Decreases the Attack Bar of all enemies except the selected enemy target by 20% each |
![]() K1D |
![]() Water |
S2
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Absorbs Attack Bar by 30% 35% |
![]() 51LV3R |
![]() Light |
S2
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Absorbs Attack Bar by 30% 35% |
![]() 51LV3R |
![]() Light |
S3
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[Effect added] Decreases the Attack Speed of all enemies for 2 turns |
![]() Angela |
![]() Wind |
S3
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Removes 1 2 harmful effects from the ally with the lowest HP status (Remove harmful effects first and grant a shield to the target) |
![]() Liliana |
![]() Dark |
S3
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MAX cooldown (7 turns 6 turns) |
![]() Liliana |
![]() Dark |
S3
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[Effect added] When Devil Maiden appears after the Lord of Hell's HP becomes 0: The reappearing Devil Maiden will gain a turn instantly |
![]() Omar |
![]() Water |
S1
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Damage proportionate to Attack Power Damage proportionate to your Attack Power and MAX HP |
![]() Ashour |
![]() Fire |
S1
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Damage proportionate to Attack Power Damage proportionate to your Attack Power and MAX HP |
![]() Shahat |
![]() Wind |
S1
![]() |
Damage proportionate to Attack Power Damage proportionate to your Attack Power and MAX HP |
![]() Ahmed |
![]() Light |
S1
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Damage proportionate to Attack Power Damage proportionate to your Attack Power and MAX HP |
![]() Salah |
![]() Dark |
S1
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Damage proportionate to Attack Power Damage proportionate to your Attack Power and MAX HP |
![]() Hathor |
![]() Wind |
S3
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[Effect added] Grants Harmful Effect Removal Blocked for 1 turn to the selected enemy target |
![]() Benedict |
![]() Light |
S3
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(As-is) Additional attack deals damage that ignores death resistance effects if the enemy target's HP is 30% or below (To-be) Additional attack deals damage that ignores death resistance effects with no required condition. Deals 20% increased damage to the enemy target if its HP is at 30% or below |
![]() Eludia |
![]() Light |
S3
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[Effect added] Increases the Attack Bar of all allies by 15% each after the attack |
![]() Jaara |
![]() Dark |
S3
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(As-is) The enemy you defeated on your turn cannot revive during the battle (To-be) The passive skills of all enemies do not activate when you attack an enemy on your turn (boss excluded). For example, if there's a Water Mage with a soul stone and you defeat a target other than Water Mage, the target cannot be revived |
![]() Rigna |
![]() Water |
S2
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Deals damage that ignores the enemy's Defense up to 80% 100%
The damage has been reduced to match the modified skill |
![]() Tirsa |
![]() Wind |
S2
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Deals damage that ignores the enemy's Defense up to 80% 100%
The damage has been reduced to match the modified skill |
![]() Birgitta |
![]() Light |
S2
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Deals damage that ignores the enemy's Defense up to 80% 100%
The damage has been reduced to match the modified skill |
![]() Birgitta |
![]() Light |
S3
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Damage decreased by 13% |
![]() Tarnisha |
![]() Fire |
S3
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[Effect added] Decreases the enemy target's Attack Bar by 15% when you attack the enemy on your turn |
![]() Johanna |
![]() Water |
S2
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(As-is) Absorbs the enemy's Attack Bar by 30% with a 30% chance (To-be) Stuns the enemy for 1 turn with a 30% chance |
![]() Tarnisha |
![]() Fire |
S2
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(As-is) Absorbs the enemy's Attack Bar by 30% with a 30% chance (To-be) Stuns the enemy for 1 turn with a 30% chance |
![]() Arcana |
![]() Light |
S2
![]() |
(As-is) Absorbs the enemy's Attack Bar by 30% with a 30% chance (To-be) Stuns the enemy for 1 turn with a 30% chance |
![]() Hexarina |
![]() Wind |
S2
![]() |
MAX cooldown (4 turns 5 turns)
Remove 1 harmful effect each from all allies Grants Immunity on all allies for 2 turns |
![]() Hilda |
![]() Dark |
S2
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MAX cooldown (4 turns 5 turns)
Remove 1 harmful effect each from all allies Grants Immunity on all allies for 2 turns |
![]() Thomas |
![]() Wind |
S2
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(As-is) Removes 1 beneficial effect granted on the enemy target (To-be) Steals 1 beneficial effect granted on the enemy target |
![]() Miles |
![]() Water |
S2
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Stun chance 30% 50% |
![]() Jackson |
![]() Dark |
S2
![]() |
Stun chance 30% 50% |
![]() Kashmir |
![]() Wind |
S3
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(As-is) Removes all beneficial effects granted on the enemy target
(To-be) Steals all beneficial effects granted on the enemy target |
![]() Kashmir |
![]() Wind |
S3
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Cooldown (5 turns 4 turns) |
![]() Vancliffe |
![]() Dark |
S3
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(As-is) The 5th hit replaces 1 beneficial effect granted on the enemy with Decrease Defense effect for 1 turn
(To-be) Removes beneficial effects if the enemy has them, and then grants Defense Defense effect for 1 turn |
![]() Vancliffe |
![]() Dark |
S3
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[Effect added] The 4th hit stuns for 1 turn stuns for 1 turn and decreases Defense for 1 turn |
![]() Birman |
![]() Water |
S1
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[Effect added] Removes 1 beneficial effect granted on the enemy with a 30% chance |
![]() Manx |
![]() Fire |
S1
![]() |
[Effect added] Removes 1 beneficial effect granted on the enemy with a 30% chance |
![]() Nebelung |
![]() Wind |
S1
![]() |
[Effect added] Removes 1 beneficial effect granted on the enemy with a 30% chance |
![]() Siamese |
![]() Light |
S1
![]() |
[Effect added] Removes 1 beneficial effect granted on the enemy with a 30% chance |
![]() Bombay |
![]() Dark |
S1
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[Effect added] Removes 1 beneficial effect granted on the enemy with a 30% chance |
![]() ROBO-P27 |
![]() Fire |
S3
![]() |
Increases your Attack Bar by 50% 25% when an enemy gets an additional turn |
![]() ROBO-P27 |
![]() Fire |
S3
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[Effect added] Decreases the skill cooldown of [Blade Crush] by 1 turn when an enemy gets an additional turn |
![]() Nisha |
![]() Fire |
S3
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[Effect removed] If the enemy doesn't have any beneficial effect, prevents the enemy from gaining beneficial effects for 2 turns |
![]() Nisha |
![]() Fire |
S3
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[Effect added] Increases the duration of beneficial effects granted on all allies by 1 turn |
![]() Hyanes |
![]() Dark |
S3
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[Effect added] If the enemy target has a beneficial effect or harmful effect when you attack, deals additional damage by 10% of the enemy target's HP (boss excluded) |
![]() ROBO-P27 |
![]() Fire |
S3
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Fixed an issue of the passive effect activating when (Water/Light) Onmyouji revives a dead Monster using Past Life Spell |