Monster | Element | Skill | Change |
---|---|---|---|
![]() Vanessa |
![]() Fire |
S3
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[Skill Modification]
Before Revives a dead ally with 30% of HP, which recovers by 15% per turn for the next 2 turns. After Revives another ally with 30% HP when inflicted with fatal damage that can lead to death and increases the target's Attack Power for 1 turn. [Automatic Effect] |
![]() Shi Hou |
![]() Water |
S3
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[Effect Modification]
Decreases the cooldown by 1 turn if the attack lands as a critical hit more than 3 times Removes the enemy's beneficial effects with a 50% chance if the attack lands as a critical hit. Decreases the cooldown by 1 turn (5 4 turns) |
![]() Chandra |
![]() Water |
S2
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[Effect added] Counterattacks the enemy target that attacked the escorted ally with a 100% chance when the escorted ally is inflicted with damage. |
![]() Rahul |
![]() Dark |
S2
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[Effect added] Counterattacks the enemy target that attacked the escorted ally with a 100% chance when the escorted ally is inflicted with damage. |
![]() Raki |
![]() Fire |
S3
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[Effect added] Becomes immune to death for 1 turn when you defeat the enemy |
![]() Mi Ying |
![]() Dark |
S3
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[Effect added] The damage of [Sequential Attack] increases by 50% if the skill is on cooldown. |
![]() Korona |
![]() Dark |
S3
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[Effect Modification]
Removes the harmful effect on the enemies. Each enemy is put to sleep for the number of turns equal to the number of effects removed. Removes the harmful effect and beneficial effect on the enemies with a 50% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed |
![]() Harmonia |
![]() Fire |
S2
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[Effect added] Removes all harmful effects of an ally target (Recovers HP after removing harmful effects) |
![]() Triana |
![]() Wind |
S2
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[Effect added] Removes all harmful effects of an ally target (Recovers HP after removing harmful effects) |
![]() Vivachel |
![]() Dark |
S2
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[Effect added] Removes all harmful effects of an ally target (Recovers HP after removing harmful effects) |
![]() Triana |
![]() Wind |
S3
![]() |
Decreases the cooldown by 2 turns (10 8 turns) |
![]() Duamutef |
![]() Fire |
S3
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[Effect Modification]
Absorbs 30% of the enemy's Attack Bar Resets the enemy's Attack Bar |
![]() Antares |
![]() Fire |
S2
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Enemy's Attack Bar absorption rate 15% 25% |
![]() Halphas |
![]() Light |
S2
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Enemy's Attack Bar absorption rate 15% 25% |
![]() Halphas |
![]() Light |
S3
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[Effect added] Drains life from the enemy whenever the enemy's turn ends while the invincible effect is activated. The stolen HP is equivalent to 10% of your MAX HP. |
![]() Mikene |
![]() Water |
S3
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[Effect added] Grants immunity on the revived ally for 1 turn |
![]() Morris |
![]() Wind |
S3
![]() |
[Effect Modification]
Revives 1 ally Revives all allies |
![]() Dova |
![]() Light |
S3
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[Skill Modification]
Before: At the start of the fight, the Attack Speed of the ally with the lowest Attack Speed will be increased according to your level. The ally's increased Attack Speed will not exceed your Attack Speed and the skill can't be applied to allies with the same Skill. [Automatic Effect) After Becomes best friends with an ally with the lowest HP when the battle begins Grants one of Increase ATK/Recovery/Endure effects according to the friend's HP status for 1 turn. [Automatic Effect) |
![]() Ahman |
![]() Light |
S3
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Recovery amount 12% 20% |
![]() Lucas |
![]() Light |
S3
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[Effect added] Inflicts additional damage that's proportionate to the shield amount granted on yourself to the enemy target with every attack |
![]() Burentau |
![]() Fire |
S2
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[Effect Modification]
Before: Attacks with an axe and decreases the target's Attack Bar by 50%. Additionally, your Attack Bar will be increased by 50% if you land a Critical Hit. After: Attacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit. |
![]() Grotau |
![]() Light |
S2
![]() |
[Effect Modification]
Before: Attacks with an axe and decreases the target's Attack Bar by 50%. Additionally, your Attack Bar will be increased by 50% if you land a Critical Hit. After: Attacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit. |
![]() Urtau |
![]() Water |
S3
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[Effect Modification]
Recovers your HP by 35% when the enemy target you attacked is defeated Recovers your HP by 35% after attacking the enemy target |
![]() Eintau |
![]() Wind |
S3
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[Effect added] Gains a shield on yourself for 1 turn by the exceeded recovery amount after recovering HP. |
![]() Harmonia |
![]() Fire |
S2
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Modified AI according to the added skill effects |
![]() Triana |
![]() Wind |
S2
![]() |
Modified AI according to the added skill effects |
![]() Vivachel |
![]() Dark |
S2
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Modified AI according to the added skill effects |
![]() Anduril |
![]() Wind |
S3
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Fixed an error of the Attack Bar being decreased by 100% instead of being reset |