Monster | Element | Skill | Change |
---|---|---|---|
![]() Michelle |
![]() Wind |
S3
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[Skill Modification]
Before: Revives an ally with 25% of HP and recovers the ally's HP by 15% each turn for 2 turns. After: Revives a dead ally and balances the target's HP ratio to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns. |
![]() Janssen |
![]() Dark |
S3
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[Effect added] Increases the allies' Attack Bar by 30% each according to the no. of revived allies. |
![]() Tilasha |
![]() Dark |
S3
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[Skill Modification]
Before: Revives a dead ally to return with low HP but a full Attack Bar. After: Revives a dead ally with little HP and grants a turn instantly |
![]() Mao |
![]() Water |
S1
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Increases the inflicted damage by 20% |
![]() Xiao Chun |
![]() Fire |
S1
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Increases the inflicted damage by 20% |
![]() Huan |
![]() Wind |
S1
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Increases the inflicted damage by 20% |
![]() Tien Qin |
![]() Light |
S1
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Increases the inflicted damage by 20% |
![]() Wei Shin |
![]() Dark |
S1
![]() |
Increases the inflicted damage by 20% |
![]() Mao |
![]() Water |
S2
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[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 30% chance. |
![]() Huan |
![]() Wind |
S2
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[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 30% chance. |
![]() Tien Qin |
![]() Light |
S2
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Additionally attacks a random enemy with [Rolling Punch] skill with a 30% chance. |
![]() Xiao Chun |
![]() Fire |
S2
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[Skill Modification]
Before: Kicks the enemy unsteadily and gets another turn if the enemy dies. After: Kicks the enemy unsteadily gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. |
![]() Wei Shin |
![]() Dark |
S2
![]() |
[Skill Modification]
Before: Kicks the enemy unsteadily and gets another turn if the enemy dies. After: Kicks the enemy unsteadily gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. |
![]() Mao |
![]() Water |
S3
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[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 50% chance. |
![]() Xiao Chun |
![]() Fire |
S3
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[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 50% chance. |
![]() Huan |
![]() Wind |
S3
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[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 50% chance. |
![]() Tien Qin |
![]() Light |
S3
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[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 50% chance. |
![]() Wei Shin |
![]() Dark |
S3
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[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 50% chance. |
![]() Zerath |
![]() Light |
S2
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[Effect added] Light attribute allies will receive doubled amount of healing |
![]() Zerath |
![]() Light |
S3
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Decreases the cooldown time by 1 turn (6 turns 5 turns) |
![]() Raki |
![]() Fire |
S3
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[Effect added] Attack won't land as Glancing Hits. |
![]() Asima |
![]() Light |
S3
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Harmful effect activation rate: 50% 100% |
![]() Pontos |
![]() Light |
S3
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[Effect added] Increases the Immunity effect up to 3 turns proportionate to the no. of harmful effects removed from each ally |
![]() Luer |
![]() Water |
S2
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[Skill Modification]
Before: Randomly attacks the enemies up to 3 times and decreases the attacked target's Attack Speed for 2 turns with a 80% chance with each attack. After: Attacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. |
![]() Louis |
![]() Light |
S2
![]() |
[Skill Modification]
Before: Randomly attacks the enemies up to 3 times and decreases the attacked target's Attack Speed for 2 turns with a 80% chance with each attack. After: Attacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. |
![]() Jean |
![]() Fire |
S2
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[Effect added] Ignores all damage reduction effects. |
![]() Julien |
![]() Wind |
S2
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Ignores all damage reduction effects. |
![]() Guillaume |
![]() Dark |
S2
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Ignores all damage reduction effects. |
![]() Jean |
![]() Fire |
S3
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[Effect added] Increases your Attack Bar by 50% when the enemy target is stunned or defeated after an attack. |
![]() Julien |
![]() Wind |
S3
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Decreases the cooldown time by 1 turn (6 turns 5 turns) |
![]() Louis |
![]() Light |
S3
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[Effect added] Decreases the cooldown time of [Illusion Magic] for 3 turns if your HP is 50% or lower after balancing the HP ratio. |
![]() Guillaume |
![]() Dark |
S3
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[Skill Modification]
Before: Increases your Critical Damage by 50% and decreases the chances of receiving a Critical Hit by 50%. [Automatic Effect] After: Increases your Critical Damage by 50%. Increases the chances of receiving a Glancing Hit by 30% and gains Invincible effect for 1 turn if you're attacked with a Glancing Hit [Automatic Effect] |
![]() Lagmaron |
![]() Wind |
S3
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Inflicts damage proportionate to your Attack Power Inflicts damage proportionate to your Attack Power and Attack Speed |
![]() Pungbaek |
![]() Wind |
S3
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[Effect added] If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. |
![]() Mao |
![]() Water |
Leader Skill Added | The HP of ally Monsters is increased by 21% in Guild Battles. |
![]() Xiao Chun |
![]() Fire |
Leader Skill Added | The Attack Power of ally Monsters is increased by 21% in Guild Battles. |
![]() Huan |
![]() Wind |
Leader Skill Added | The Accuracy of ally Monsters is increased by 26% in Guild Battles. |
![]() Tien Qin |
![]() Light |
Leader Skill Added | The Attack Speed of ally Monsters is increased by 16% in Guild Battles. |
![]() Wei Shin |
![]() Dark |
Leader Skill Added | The Critical Rate of ally Monsters is increased by 16% in Guild Battles. |
![]() Tractor |
![]() Water |
Leader Skill Added | The HP of ally Monsters is increased by 21% in Guild Battles. |
![]() Bulldozer |
![]() Fire |
Leader Skill Added | The Defense of ally Monsters is increased by 21% in Guild Battles. |
![]() Crane |
![]() Wind |
Leader Skill Added | The HP of ally Monsters is increased by 21% in Guild Battles. |
![]() Driller |
![]() Light |
Leader Skill Added | The Defense of ally Monsters is increased by 21% in Guild Battles. |
![]() Crawler |
![]() Dark |
Leader Skill Added | The Resistance of ally Monsters is increased by 26% in Guild Battles. |
![]() Zenobia |
![]() Wind |
S3
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Fixed the issue of some Monsters' passive skill being activated 2 times when attacking with Chakram Dancer under certain situations
(Ex Dark Lich's [King of the Dead (Passive)]. etc) |
![]() Ophilia |
![]() Fire |
S1
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Fixed the issue of the immunity effect not activating properly when attacking together |