Monster | Element | Skill | Change |
---|---|---|---|
![]() Herteit |
![]() Dark |
S3
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[Skill Effect Modification]
* The skill will absorb 10% of your Attack Power and Defense from the enemy's Attack Power and Defense if the enemy target is a Boss. |
![]() Abellio |
![]() Water |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Bellenus |
![]() Fire |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Taranys |
![]() Wind |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Valantis |
![]() Light |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Pater |
![]() Dark |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Abellio |
![]() Water |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Bellenus |
![]() Fire |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Taranys |
![]() Wind |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Valantis |
![]() Light |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Pater |
![]() Dark |
S1
![]() |
Harmful effect activation chance 15% 35% |
![]() Water Druid |
![]() Water |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. Changed to: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. |
![]() Wind Druid |
![]() Wind |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. Changed to: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. |
![]() Abellio |
![]() Water |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the attack will deal more damage according to your Defense and then transforms into Druid Form. Changed to: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. |
![]() Taranys |
![]() Wind |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the attack will deal more damage according to your Defense and then transforms into Druid Form. Changed to: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. |
![]() Abellio |
![]() Water |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the attack will deal more damage according to your Defense and then transforms into Druid Form. Changed to: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. |
![]() Taranys |
![]() Wind |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the attack will deal more damage according to your Defense and then transforms into Druid Form. Changed to: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. |
![]() Dark Druid |
![]() Dark |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. Changed to: Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. |
![]() Pater |
![]() Dark |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the attack will deal more damage according to your MAX HP and transforms into Druid Form after the attack. Changed to: Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. |
![]() Pater |
![]() Dark |
S2
![]() |
[Skill Modification]
Previously: Attacks an enemy and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the attack will deal more damage according to your MAX HP and transforms into Druid Form after the attack. Changed to: Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. |
![]() Abellio |
![]() Water |
S3
![]() |
Provoke chance 30% 50% |
![]() Abellio |
![]() Water |
S3
![]() |
Provoke chance 30% 50% |
![]() Bellenus |
![]() Fire |
S3
![]() |
Provoke chance 30% 50% |
![]() Bellenus |
![]() Fire |
S3
![]() |
Provoke chance 30% 50% |
![]() Taranys |
![]() Wind |
S3
![]() |
Provoke chance 30% 50% |
![]() Taranys |
![]() Wind |
S3
![]() |
Provoke chance 30% 50% |
![]() Valantis |
![]() Light |
S3
![]() |
Provoke chance 30% 50% |
![]() Valantis |
![]() Light |
S3
![]() |
Provoke chance 30% 50% |
![]() Pater |
![]() Dark |
S3
![]() |
Provoke chance 30% 50% |
![]() Pater |
![]() Dark |
S3
![]() |
Provoke chance 30% 50% |
![]() Abellio |
![]() Water |
S4
![]() |
[Skill Modification]
Previously: Increases your Attack Bar by 100% if you had 30% or more HP before and the HP fell below 30% from the attack. [Automatic Effect] Changed to: Increases your Attack Bar by 100% if another ally had 30% or more HP before and the HP fell below 30%. [Automatic Effect] |
![]() Abellio |
![]() Water |
S4
![]() |
[Effect added] Recovers the HP of all allies by 10% every turn. |
![]() Bellenus |
![]() Fire |
S4
![]() |
Skill Name Modification: Druid's Agility (Passive) Druid's Proficiency (Passive)
Skill Effect Modification: Increases your Attack Bar by 20% every turn after attack Absorbs the enemy's Attack Bar by 15% when you attack on your turn |
![]() Bellenus |
![]() Fire |
S4
![]() |
Increases the Attack Power by 50% 100% |
![]() Bellenus |
![]() Fire |
S4
![]() |
[Effect added] The damage increases by 10% for each harmful effect granted on the enemy |
![]() Taranys |
![]() Wind |
S4
![]() |
[Effect added] Decreases the cooldown time of the [Forest of Living] by 2 turns when the skill is activated |
![]() Taranys |
![]() Wind |
S4
![]() |
[Skill Modification]
Previously: Creates a shield that has the amount proportionate to your level for 1 turn whenever you're attacked. In addition, revives with 15% HP at the moment of death. [Automatic Effect] Changed to: Revives with 15% HP at the moment of death. Your Defense increases by 10% whenever you get attacked. (Accumulates up to 5 times) [Automatic Effect] |
![]() Nephthys |
![]() Dark |
S3
![]() |
[Skill Modification]
Previously: Becomes immune against inability effects and the enemies can't Resist the skill effects you apply on them. [Automatic Effect] Changed to: Increases your skill activation chance by 20% and the enemies can't Resist the skill effects you apply on them. Silences the target for 1 turn whenever you attack. [Automatic Effect] |
![]() Elsharion |
![]() Light |
S3
![]() |
[Effect added] Increases your Attack Power by 30% for each beneficial effect you are granted with. |
![]() Rahul |
![]() Dark |
S3
![]() |
[Effect added] Removes beneficial effects with a 75% chance |
![]() Smokey |
![]() Fire |
S2
![]() |
[Effect added] Each hit has a 30% chance to cast one random effect among (increase the target's chances of landing a Glancing Hit, weaken the Attack Power or disturb recovery) for 2 turns. |
![]() Misty |
![]() Light |
S2
![]() |
[Effect added] Each hit has a 30% chance to cast one random effect among (increase the target's chances of landing a Glancing Hit, weaken the Attack Power or disturb recovery) for 2 turns. |
![]() Misty |
![]() Light |
S3
![]() |
[Effect added] Your Attack Speed increases in proportion to the no. of harmful effects granted on yourself. |
![]() Nisha |
![]() Fire |
S3
![]() |
[Skill Modification]
Previously: Attacks all enemies and blocks beneficial effects for 1 turn. Changed to: Attacks all enemies to shorten the time of beneficial effects granted on them by 1 turn each. If the enemy doesn't have any beneficial effect, prevents the enemy from gaining beneficial effects for 2 turns. |
![]() Mellia |
![]() Wind |
S3
![]() |
Continuous Damage 1 turn 2 turns |
![]() Mellia |
![]() Wind |
S3
![]() |
[Effect added] If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 1 turn. |
![]() Tyron |
![]() Water |
S3
![]() |
[Effect added] Decreases Attack Speed for 2 turns. |
![]() Akia |
![]() Fire |
S2
![]() |
Stuns the target for 1 turn Puts the target to Sleep for 2 turns |
![]() Isael |
![]() Dark |
S2
![]() |
Stuns the target for 1 turn Puts the target to Sleep for 2 turns |
![]() Akia |
![]() Fire |
S3
![]() |
[Effect added] If the enemy is under Sleep, destroys the enemy's MAX HP by 50% of the damage dealt. |
![]() Selena |
![]() Wind |
S3
![]() |
[Skill Effect Modification]
Previously: Attacks without waking up the enemy that's under Sleep Attacks random targets 5 times. Each attack has an 80% chance to inflict Continuous Damage for 3 turns. Changed to: Attacks without waking up the enemy that's under Sleep Attacks random targets 5 times. Puts the enemy who's not under Sleep to Sleep for 1 turn, and deals 50% more damage to the target that's under Sleep. |
![]() Isael |
![]() Dark |
S3
![]() |
[Effect added] If the enemy is under Sleep, this attack will deal 50% more damage. |
![]() Jean |
![]() Fire |
S3
![]() |
Increases your Attack Power by 100% when your HP is higher than 50% Deals 100% more damage if the enemy's HP is twice your HP or higher |
![]() Antares |
![]() Fire |
S3
![]() |
[Effect added] If the passive skill doesn't activate, the activation chance will be increased. (The increased activation chance will be reset once the skill is activated) |
![]() Rigel |
![]() Water |
S3
![]() |
[Effect added] Increases your Attack Power and Defense by 10% whenever you receive an attack that doesn't land as a Critical Hit (Accumulates up to 10 times) |
![]() Mina |
![]() Water |
S1
![]() |
Stun chance 25% 30% |
![]() Mei |
![]() Fire |
S1
![]() |
Stun chance 25% 30% |
![]() Naomi |
![]() Wind |
S1
![]() |
Stun chance 25% 30% |
![]() Xiao Ling |
![]() Light |
S1
![]() |
Stun chance 25% 30% |
![]() Miho |
![]() Dark |
S1
![]() |
Stun chance 25% 30% |
![]() Mei |
![]() Fire |
S2
![]() |
[Effect added] Decreases the damage you receive by half if you get attacked while the [Counterattack] skill is on cooldown. |
![]() Xiao Ling |
![]() Light |
S2
![]() |
[Effect added] Decreases the damage you receive by half if you get attacked while the [Counterattack] skill is on cooldown. |
![]() Mina |
![]() Water |
S2
![]() |
Increases damage by 18% |
![]() Naomi |
![]() Wind |
S2
![]() |
Increases damage by 18% |
![]() Miho |
![]() Dark |
S2
![]() |
Increases damage by 18% |
![]() Mei |
![]() Fire |
S3
![]() |
[Skill Modification]
Previously: Inflicts great damage with strengthened Energy Punch and decreases the target's Attack Bar to 0. Changed to: Inflicts damage with strengthened Energy Punch proportionate to your MAX HP and destroys the target's MAX HP by 30% of the damage dealt. |
![]() Naomi |
![]() Wind |
S3
![]() |
[Effect added] Deals 20% more damage for every harmful effect that's on the targeted enemy |
![]() Xiao Ling |
![]() Light |
S3
![]() |
[Skill Effect Modification]
Previously: If your HP status is lower than the enemy's, your attacks will deal additional damage that is proportionate to your MAX HP. [Automatic Effect] Changed to: Absorbs the Attack Bar by 20% if you attack a monster with same or lower HP status compared to yours Recovers your HP by 20% of the damage dealt if you attack a monster that has better HP status than yours [Automatic Effect] |
![]() Mei |
![]() Fire |
Stat Changed | Attack Type HP Type
The stats will be modified to meet the HP Type. |
![]() Xiao Ling |
![]() Light |
Stat Changed | Attack Type HP Type
The stats will be modified to meet the HP Type |
![]() Tyron |
![]() Water |
Awakening Effect Changed | Strengthen Skill [Spirit Throw] Strengthen Skill [Cyclone] |
![]() Tyron |
![]() Water |
S2
![]() |
[Effect added] Reduces the Attack Bar by 50% if you attack an enemy under the Decrease Attack Speed effect with each attack. |
![]() Eredas |
![]() Light |
Awakening Effect Changed | Increases Accuracy by 25% Strengthen Skill [Cyclone] |
![]() Eredas |
![]() Light |
S2
![]() |
[Effect added] Inflicts damage proportionate to the enemy's MAX HP. |
![]() Bastet |
![]() Water |
S2
![]() |
Lv.4 Harmful effect activation chance +10% +15% |
![]() Sekhmet |
![]() Fire |
S2
![]() |
Lv.4 Harmful effect activation chance +10% +15% |
![]() Nephthys |
![]() Dark |
S2
![]() |
Lv.4 Harmful effect activation chance +10% +15% |
![]() Selena |
![]() Wind |
S3
![]() |
Lv.4 Harmful effect activation chance +10% Damage +15% |
![]() Mo Long |
![]() Water |
S3
![]() |
Fixed an issue of the target not getting defeated when you use Reckless Assault skill on the Monster that has 70% HP |
![]() Sonnet |
![]() Water |
S2
![]() |
Fixed an issue of the harmful effect activation chance not applying properly |
![]() Celia |
![]() Light |
S2
![]() |
Fixed an issue of the harmful effect activation chance not applying properly |
![]() Vivachel |
![]() Dark |
S3
![]() |
Fixed an issue of changing the opponent's HP ratio abnormally under certain situations |
![]() Fria |
![]() Fire |
S3
![]() |
Fixed an issue of the ally's HP not recovering properly when you revive the ally who has the self-resurrection passive skill |
![]() Garo |
![]() Fire |
S3
![]() |
Fixed an issue of passive skills not working properly under certain situations |
![]() Ophilia |
![]() Fire |
S3
![]() |
Fixed an issue of the [Imprison Soul], a skill of Necropolis boss, activating incorrectly due to Fire Paladin's Threat |